
Hey everyone,
A new patch is here.
Content
- We have a new location. The alchemy lab. You can find this location starting on the 3rd level. You will not find mage towers anymore in this level.
- In the swamp you can get cursed abilities. Like the regular passive abilities, only better but with some drawback.
- Added a new combo. When you hit with cold an enemy that is wet, he will be frozen.
- New weapons. For the mage, an improved fire staff that adds burning effect. For the warrior, a sword that increases burning. Use both of them at the same time to maxime the effect :)
- We have removed some region options on 3rd heigh, as they didn't make much sense.
- New consumable item. Escape portal. You can use it once to escape from a fight.
- New miscellaneous items. Bracers of destruction: will increase your damage. Agilty pendant: will improve your dodge.
- Now you can get two consumable items at the graveyard if you get a great success on your karma roll.
- The ogre has a new club available at height 3.
Functionality
- You can open the inventory pressing "I"
- Now you see how much XP you need to reach the next level.
- Tooltips now tell you more about the damage type of your weapon.
Balance
- Some magic items have been moved to a different tier. Wind horn, Health belt, Fire staff and lightning staff.
- Increased XP obtained fighting.
- Slightly decreased fatigue increase in medium difficulty. Now you will need less food (just a little).
- Increased starting resources in medium difficulty.
Bugs
- We have removed an option on the first comabt that allowed the player getting stuck if he didn't follow the instructions. Now you can finish the combat as long as you kill everyone.
- Using the belt of health you could have decimals on your HP, which is not nice...
- Sometimes heroes could keep attacking without an enemy.
Minor Details
- When an enemy receives no damage because of the armour, now a 0 is displayed. Before, nothing was displayed.
- Corrected stone circle tooltip.
- Removed cold mountain. We will add that location only in the northern regions.
- Fighting at camps now give food.
- The ogre now removes dodge when he attacks the same way as other enemies. Before, dodge recovery against the ogre worked poorly.
Visual improvements
- In the tutorial we have corrected one armour image.
