Our first update is primarily about improving the experience for new players and making it easier for players to connect to each other as we start growing the community.
Features
- When searching in Quickmatch, there is now an option to practice against AI while waiting.
- Any rewards earned in the practice match will be added on to the online match results.
- Survival now supports join in progress. Games set to Public will remain visible in the game browser while in progress.
- Players that join late will have their Maximum Energy set to that of the host so they won't be behind.
Balance
- The Glyph Structural Shock has been added to the Starter Deck to improve its ability to deal with turtle tactics.
- A copy of this Glyph will be added to your collection if you don't already have one.
- Shock Tower: The turret's Skill damage has been reduced from 300 to 200.
- All Turrets now have a short warmup time in between first detecting an enemy and firing, allowing the attacker a better chance to target Glyphs against turret nests.
- In Survival, the number of enemy gates is reduced on Easy and Normal difficulty, so there are fewer directions that need to be defended.
Bug Fixes
- Fixed a bug that caused the AI to use certain Tech Glyphs incorrectly.
- Fixed a bug that caused a drop in performance in Daedalus on some systems when units with swords were onscreen in large number.
- Fixed a case where updating a previously set control group via Ctrl-[number] wouldn't work properly.
- Berserk units that have a target restricted attack (Squad Attack, Building Attack) will no longer get stuck if the nearest enemy is of a disallowed type.
- Fixed some cases where a solo match couldn't be paused.
- Miscellaneous collision fixes across all maps.