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Update Notes 12/13/2017

Our first update is primarily about improving the experience for new players and making it easier for players to connect to each other as we start growing the community.

Features

  • When searching in Quickmatch, there is now an option to practice against AI while waiting.
    • Any rewards earned in the practice match will be added on to the online match results.

  • Survival now supports join in progress. Games set to Public will remain visible in the game browser while in progress.

    • Players that join late will have their Maximum Energy set to that of the host so they won't be behind.

Balance

  • The Glyph Structural Shock has been added to the Starter Deck to improve its ability to deal with turtle tactics.
    • A copy of this Glyph will be added to your collection if you don't already have one.

  • Shock Tower: The turret's Skill damage has been reduced from 300 to 200.
  • All Turrets now have a short warmup time in between first detecting an enemy and firing, allowing the attacker a better chance to target Glyphs against turret nests.
  • In Survival, the number of enemy gates is reduced on Easy and Normal difficulty, so there are fewer directions that need to be defended.

Bug Fixes

  • Fixed a bug that caused the AI to use certain Tech Glyphs incorrectly.
  • Fixed a bug that caused a drop in performance in Daedalus on some systems when units with swords were onscreen in large number.
  • Fixed a case where updating a previously set control group via Ctrl-[number] wouldn't work properly.
  • Berserk units that have a target restricted attack (Squad Attack, Building Attack) will no longer get stuck if the nearest enemy is of a disallowed type.
  • Fixed some cases where a solo match couldn't be paused.
  • Miscellaneous collision fixes across all maps.