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Update Notes 12/22/2017

Some bugfixes and improvements for the holidays. We'll be back in January with some new single player content!

Improvements

  • Improved the shader used for detected stealth units so they're easier to recognize.
  • Improved the readability of fonts in resolutions higher than 1080p.
  • The Harbinger can now attack enemies in melee range while moving.
  • If the Detonator dies while using its suicide charge Skill, the explosion activates at the position it reached instead of being a dud.
  • VSync is now on by default. (Can be changed in display options)

Bug Fixes

  • A bug causing poor shadowing performance in some cases on some systems has been fixed.
  • A performance issue involving multiplayer lobbies has been fixed.
  • Fixed neutral units and enemy units in Survival not using their Skill when appropriate.
  • Buildings destroyed when in the fog of war that were recently visible will no longer spawn visible destruction pieces.
  • Fixed certain melee units jittering in multiplayer when attacking.
  • Fixed a rare issue where a third player could join a Survival match and they would be able to wrestle with player 2 for control of their own units.
  • Fixed a rare issue where units could fall into unpathable holes.
  • Fixed certain ground materials being blurry even when on Ultra texture detail. [/list[