Some bugfixes and improvements for the holidays. We'll be back in January with some new single player content!
Improvements
- Improved the shader used for detected stealth units so they're easier to recognize.
- Improved the readability of fonts in resolutions higher than 1080p.
- The Harbinger can now attack enemies in melee range while moving.
- If the Detonator dies while using its suicide charge Skill, the explosion activates at the position it reached instead of being a dud.
- VSync is now on by default. (Can be changed in display options)
Bug Fixes
- A bug causing poor shadowing performance in some cases on some systems has been fixed.
- A performance issue involving multiplayer lobbies has been fixed.
- Fixed neutral units and enemy units in Survival not using their Skill when appropriate.
- Buildings destroyed when in the fog of war that were recently visible will no longer spawn visible destruction pieces.
- Fixed certain melee units jittering in multiplayer when attacking.
- Fixed a rare issue where a third player could join a Survival match and they would be able to wrestle with player 2 for control of their own units.
- Fixed a rare issue where units could fall into unpathable holes.
- Fixed certain ground materials being blurry even when on Ultra texture detail. [/list[