"Water World" (starts on July 27 at 10:00 (UTC)):
We've received a distress call from Bensalem, the underwater kingdom. A coup d'etat is on its way! We must investigate what exactly is going on over there. This is a reconnaissance mission, do NOT put up a fight EVEN if you are FORCED to!
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards.
Legendary:
"Triton, The bottom Herald" 4/39, melee;

✔ Attacked: Silences the attacking hero;
✔ End of turn: Gives +5HP to ally Warlord;
✔ Regeneration +8 HP;
"Morgan, The Sea Tusk" 14/12, melee;

✔ Set enemies in line Attack to 1ATK for 1 turn;
✔ Before the enemy attack: Gets +3 ATK to himself;
✔ Counterattack;
"Mizu, The Sea Foam" 12/10, ranged;

✔ End of turn: Summons the Water Elemental 7/16 in front;
✔ Start of turn: Freezes random enemy;
✔ Start of turn: kill the Water Elemental in front and get attack equal to his health;
Epic:
"Trident Master" 3/25, melee;
✔ Removes the negative impact from allies around himself(except Silence);
✔ End of turn: Gives +4ATK to the nature allies for each frozen enemy;
"Sharp Fin" 7/19, melee;
✔ Gets +4ATK to himself for each hero around (include enemies);
✔ Block 4;
"Lake Pixy" 10/4, ranged;
✔ Gets +4HP to herself for each melee ally;
✔ End of turn: Freezes a random enemy;
Rare:
"Sea Guardian" 7/5, melee;
✔ Enemy Warlord attacked: Gets +3HP to himself;
✔ Regeneration +5 HP (unlocks on level 11);
"Shark" 6/6, melee;
✔ Set a random enemy Attack to 1 for 1 turn;
✔ Start of turn: gets +3 HP for each wounded enemy (except buildings) (unlocks on level 11);
"The Aqua Spirit" 7/2, ranged;
✔ Freezes 2 random ranged enemies;
✔ Other changes:
Added new mini-event;
Event rating rewards changing: now the chests contain only event heroes;
