✔ Starting from June 1 "Season-system" will be changed. "Season" will last one Week instead of one Month. Season-end rewards will be changed accordingly.
Dev's Note: Season-end reward at the end of the month is a long-term reward. We think that weekly rewards are more fun. If we compare weekly and monthly rewards, the total amount of monthly cards getting for the whole season will be slightly increased.
✔ Summon items in Shop contains Gold now; ✔ "Rookies" Summon in Shop costs Gold or Pal Points instead of Gems or Pal Points. ✔ Added an info "Recommended Might" for all "Journey" levels; ✔ The needed amount of cards for evolving Epic rarity cards to Legendary ones was doubled; ✔ Added League-Up chest that can be obtained only once for every League-Up; ✔ Added "Skip" button for Daily Quests. Only one quest per day can be skipped and instead of skipped quest will appear different daily quest. ✔ "Tournament" changes:
- "Beginner's Tournament" costs Gold now;
- The price of "Epic Tournament" was decreased;
- Rewards were rebalanced accordingly;
✔ Fixed an issue where boosted cards didn't allow to complete Soulbind sets; ✔ A lot of visual improvements; Cards:
Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards
Legendary:
✔ Sir Lancelot
The second skill was improved:
Block 5 (was Block 3);
Added three new cards:
"King Taurus" - 8/28, Legendary, Melee
✔ Attack: Freeze attacked enemy for 1 turn;
✔ Ally Attacked: +2 ATK to himself;
"Minotaur" - 4/23, Epic, Melee
✔ Ally Death: +2 ATK to himself;
✔ Ally Attacked: +1 ATK to attacked ally;
"Bully" - 3/16, Rare, Melee
✔ Attack: +1 ATK to himself;
