Hello all! We're busy working away on the coop patch, but in the meantime we're pushing this minor bug patch. Here are some notes.
CHANGE NOTES
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Gameplay
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Improved spawn dissolve-in timing for bloaters, twerps, staplehounds and healers
Fixed champions not getting HP initialized to full health
Enemy stats balancing
Refined generation method for lost and found
Improved preset loadouts for MGS dungeon (exclusion of some melee barrels and low slot connectors)
Fixed audio positioning of airlock (close/open sound)
Fixed some achievements
Rooms
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Removed a few potentially inaccessible secrets
Fixed many z-fighting issues
Adjusted many secrets so they won't be covered by invincible turrets
Fixed minor gaps and collision and population issues in many rooms
Fixed hovering airlock issues in a few rooms
Fixed mobs spawning below crazy floor in a few rooms
Visual
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Improved Barrel barrel visuals
Miscelanneous
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Changed online services to use HTTPS instead of HTTP
As for Coop--we'll be pushing that out later this month! Wish us luck in this final push.
-Joe
