
It's finally here folks, version 1.0!
We feel the current state of the game has reached a level where we can take off the early access label.
So to celebrate we've added a brand new game to hall 2 and also 2 more toy grabber machines!
The toy grabbers have been moved to their own room to make space.
What next?
It's been a hard year for the team and not just because of the pandemic but we plan on continuing to work on Pierhead Arcade 2 and its ports. The Oculus Quest 2 native version is shaping up nicely and will likely be on App Lab soon as well as other platforms. If you have game suggestions you can drop them over at our discord channel.
We've also been experimenting with different game mechanics for future projects / just for fun which you can see over on our discord / twitter account. Follow us there to keep up to date with future projects.
I'd also like to thank all our players for their support and feedback without which wouldn't be able be able to reach our goals. ːrocketballː
If you are a fan of the game then please consider leaving a review as that really helps us with the steam algorithm. ːsteamthumbsupː
Full changes list:
- Added version filter to match maker
- Fixed daily challenge mode
- Switched to short estimate throwing for all headsets
- Tweaked screen fade effect
- Made shark teeth fold back when hit
- Made air sound quieter
- Fixed balls not spawning
- Adjusted spacing of machines
- Fixed lever twisting off axis
- Tweaked claw physics
- Tweaked mallet pose
- Tweaked shooting gallery pose
- Prevent teleporting with joysticks
- Let arctic shuffle end when pucks are short of the goal
- Tweaked highlight effect
Added music for:
- Dropmaze
- Labrush
- Longshot
- Ostrich Race
- Paintdrop
- Fantasy Flush
