This will hit the live servers tomorrow in course of the day.
Gameplay Changes
- Jump pads no longer disjoint ammo
Gear Changes
- Scatter Laser
- Damage debuff is now 20% at all levels
- Ability damage from 50x4 (total) to 28.5 / 37.5 / 50 (x4)
- Flamethrower
- Auto-attack damage reduced from 80/90/100/110/110 to 80/80/80/80/80
- Bonus Damage per Slag Stack increased from 0/2.5/2.7/2.9/3.0 to 0/2.8/3.0/3.3/3.5
- Auto-attack range reduced from 14m to 13m
- Auto-attack splash range reduced from 17m to 16.5m
- Release count per auto-attack cycle reduced from 2 to 1. Auto-attack cycle length unchanged. This now applies damage less frequently, but more damage per damage instance
- Overall max-stacks amplified DPS changed from: -/173/189/206.5/209.8 to -/173/179.8/189.8/196
- Null Field
- Now has a 1 second delay before it starts silencing and damaging enemies inside the field
- Overall duration has increased from 5 seconds to 6 seconds to accommodate the delay
- Inhibitor Field
- The field now lasts for 1 second and no longer disarms enemies inside the field
- Instead, enemies inside the field when it ends are disarmed
- The disarm lasts for 2.5 seconds
- Dyno Vortex
- Splash size rescaled from --/25/30/35/35 to --/20/25/30/30
- Shock Prod
- Will no longer seek attackers at infinite distances
- Seek logic from both the attacker (if present) and fallback nearest enemy logic has been unified to use the displayed search range value
- Search range value increased from 20m to 28m
- Zealot Drive
- Reactive HP Regen is added on all enemy damage, instead of just auto-attack damage
- Combat Rush
- Now activates when the gunner auto-attacks while at low HP
- The effect lasts for 3 seconds. Attacking will refresh the effect
- The potency of the effect is still based on how hurt the gunner is
- Obscure Vitality
- Now works in Infestation Mode
Pilot Changes
- Fury
- Base speed reduced from 8.5 to 8.25 (Base gunner speed is still 8.0)
- Recon’s Trait
- Now stacks up to 3 times
- Duration does not refresh when stacked
- Plutus’ Trait
- Ally armor bonus reduced from +5 to +3
- Enemy armor debuff unchanged (-5)
- Two new user preferences have been added to the Gameplay tab of the Options menu
- The Match Seeking panel has been moved to the bottom replay HUD to prevent UI overlap
- The outdated version error text has been updated to make it more clear that the player is on an old version and needs to update
- Custom Lobby chat is now automatically opened in mini-state when starting a Custom Lobby
- Basic Functionality stats have been moved to the bottom of gear cards
- In-game chat for Infestation now reflects each participants’ player color
- Friend chat now remembers the history of the chat. Currently, chat notifications are not set up if messages are received while the friend is offline or in the middle of a match - that fix will be added soon
- The ‘Continue’ button on the rewards screens now has click SFX
- The hologram that displays crafted gear and gear opened in crates has been updated
- Streamer safety guides have been added to the installation directory in the community folder. These files point out ‘safe zones’ for players to put their stream information so that it doesn’t overlap with Dropzone’s UI
Bug Fixes
- Fixed an issue where the Player Overview Tab was counting Test Loadout runs in the ‘Matches Played’ category.
- Fixed an issue where the camera could become locked in the 3[sup]rd[/sup] Tutorial – Scoring Points
- Fixed an issue where the flashing UI box was not properly centered on ‘Return to Builder’ button during the Builder Tutorial
- Fixed an issue where ‘Double Kill’ and ‘Team Wipe’ banners were always displaying as blue
- Fixed an issue where the Watch Mode HUD toggle was not hiding Infestation UI elements
- Fixed an issue where Custom Tower equipped text was displaying as string text
- Fixed an issue where Custom Lobby chat was named ‘Dropzone Chat’ – Custom Lobby chat is now named ‘Lobby Chat’
- Fixed an issue where double digit pilot levels overlapped with the level progress bar on the match results screen
- Fixed an issue where collapsing the chat into a smaller window did not show the most recent messages sent
- Fixed an issue where Credits were not accessible after completely playing once
- Fixed an issue where the Continue button on the Introduction pop up was not translated for German
- Fixed an issue where the Daily Bounty rewards were not listed in the Transmissions Detail panel after skipping the Tutorial
- Fixed an issue where chat text was too small in lower resolutions
- Added a temp fix to regenerate the default.json file if it ever got into a bad ‘null’ state
- Fixed an issue where certain Infestation VO lines only played out of the left speaker
- Fixed an issue where Nanite Wall did not block rigs that used Thrusters or Boosters toward it
- Fixed a memory crash on Windows 7 and 8 machines
- Fixed the vision controls for red/blue team in the bottom left corner of the replay UI. You no longer have to CTRL-CLICK to turn them both on. Both eyes now toggle on and off
- Fixed backwards compatibility issue with replays from builds 1635, 1640 and 1661
- Fixed Summoner's Cocoon not stacking until the original stack is removed by an attack
Known Issues
- There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
- Locking Observer slots in Custom Matches only works when both slots are empty
- The Private Match setting only works when the game is already created, so someone can join in-between
- Hive Link does not have a cast ring around hives to show where the ability can be cast
- The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
- Global Chat does not reflect your changed name until you have restarted the game
