Gameplay Notes
- Changes have been made to resigning
- Drops and Resigns after 10 minutes of gameplay now give full rewards. This scales up linearly from 0 to 10 minutes. This will also count for the Daily Bounty ‘Finish 1 Match’
- The client will now show a resign pop up when it is mathematically improbable for one player to win. This includes the opponent getting half of all possible points, not enough cores remaining on the map to gain a win, and not enough time to upload cores to win
- Players can now continue to play Solo modes when a new version of the game is released instead of being forced to patch to the latest version.
- Infestation
- Adding extra time between waves as the game goes on. +3 seconds every 5 waves. Up to an additional +20 seconds
- Fixing mob spawning rules, ensuring that we cannot spawn more of the hardest wave than of the easier waves
- Core dunks are worth 2000 points instead of 5000 points
- Increasing hive bucket milestone size by 1 for all player counts, it takes more hives to earn extra events
- +1 event card per turn starting at waves 15, 30, and 45. (Wave 45 will be 4 event cards every turn)
- Co-op games will increase the maximum hive count every three waves, instead of every two
- Co-op games will spawn an extra hive every five waves instead of every four
- Solo games will spawn an extra hive every 9th wave (in addition to the extra hive every 4th wave)
- Kamikaze Kavash will now detonate on the reactor
- Reducing the maximum core bucket milestone size for 4 player, from 6 to 5. (Late game it will only take 5 cores to receive a positive event)
- Angel of Mercy event chance increased later in the game
- Reduced Boss Surge event chance later in the game
- Removed the Repair Malfunction event
Miscellaneous Notes
- Help text has been added to the Multiplayer Queue window explaining that players can participate in Solo Modes whilst waiting for an opponent in Multiplayer Queue
- An ‘Enable Intro Cinematic’ option has been added to the Gameplay Tab of the Options Menu
- Players can now watch Infestation replays (WIP)
- Players now have the option to “like” replays
- There is now a search bar in the filter, allowing players to search for specific replays using their Match Code. (Match Codes can be found by selecting a replay – the code is listed under the Watch Match button)
- Non-critical and user-input VO is now gated by a 10 second timer to avoid excessive VO triggers
Bug Fixes
- Fixed an issue where the right dropship in a replay would show the incorrect team until the countdown timer started
- Fixed an issue where the Options Menu could not be closed if the player hit Esc while the resign confirmation pop up was open
- Fixed an issue where the Watch Menu was displaying Rigs default loadouts rather than the selected loadout
- Fixed an issue where the speed control bar in the Replay Controls did not scale to 16x FF
- Fixed an issue where Jovians earned from Level Ups and Daily Bounties were not counting toward the ‘Kingpin’ achievement
- Fixed another issue regarding bad texture states when navigating between the Player Menu and the Builder Menu
- Fixed an issue where Atomic Welder was doing damage to allied units
- Fixed a very rare UI related crash
- Fixed an issue where certain FX lights were using the wrong quality settings
- Fixed a crash that could occur if Plutus casted Paradigm Shift on a Tank that was using Palm Rockets on a Vision Tower or Uplink
- Fixed an issue where Friends Lists information would overlap if enough friends were in a sort listing to produce a scroll bar
- Fixed an issue where some players were receiving ‘Unable to connect to the internet. Error Type: 2, Error Code:60’ when attempting to launch Dropzone
- Fixed an issue where Dropzone would not launch if it failed to initialize the default audio device. Now, if Dropzone fails to initialize the default audio device, it will launch with no sound and display an error message
Known Issues
- There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
- Locking observers slots in Custom Matches only works when both slots are empty
- The Private Match setting only works when the game is already created, so someone can join in-between
- Hive Link does not have a cast ring around hives to show where the ability can be cast – fix incoming soon
- The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
- Global Chat does not reflect your changed name until you have restarted the game
