General:
-Increased the overall lighting levels of the maps from 7,7,7 -> 10,10,10
-Batteries now tell you if you picked them up or not.
-Fixed a few sounds not playing when you pick certain items up.
-Fixed mouse wheel crashing the Lucifer cut-scenes.
-Player's screen now gets filled with noise and with a red tint when hurt. (Grabbing med-kits fixes this)
-Made the med-kit remove the shader from the camera when the player is hurt.
Main menu-
-Severely decreased the loading time.
Flashlight-
-Changed the flashlights view angle.
-Changed the flashlights view cone.
-Changed the range of it.
-Made it closer to the screen.
-Reduced battery drain from 0.008 -> 0.006
Lucifer sections-
-Fixed the optional lighting cut-scene having wrong text.
Sewers_1
-Fixed an issue with a few boxes not having physics enabled.
-Improved performance.
-Fixed crouching clipping and hitting the water.
Sewers 2_1
-Various fixes to the AI pathfinding.
Sewers 2_3
-Fixed the ambiance track being played the same time as the roaming track.
-Added more varied sounds to the pipes.
-Made it so the AI can jump jump after the player in some areas.
-Fixed an issue that caused the game to not load the next level (water drained).
Sewers 3:
-Was on the right track with the last keypad change, a few more users were getting past it so I made a few more changes to the code, waiting to hear more feedback.
-Fixed the water damaging you even when it's drained.
Sewers 4_2
-Fixed a few items not having sounds.
-Replaced the barrel for a crate to ease the water jump.