In case you don't want to be spoiled, don't hover the black parts of the text.
General:
-Added the "Let there be more light!" achievement.
-Fixed a crackle noise with the theme in the menu.
-Added a new level to the game. (Access it by going over the semi open vault door in the keypad level)
-Fixed AI not seeing the player when he's jumping or running in a specific direction.
-Fixed AI doing the alert noises too many times.
-Fixed the medpack ocasionally crashing the game, it says "Much better now." when it's used also fixed the text being overlaped with other interactions.
Sewers_2
-Fixed an issue causing the player to go through the walls. lol
-Fixed the water not hitting the player twice.
-Replaced the "fusebox" model to a better one.
Sewers 2_1
-Removed a wooden bridge that was next to a concrete bridge.
Sewers 3:
-Fixed an issue causing the water to hurt you even when you were above it's level.
-Fixed one of the AI's not having alert sound.
-Fixed the keypad door not opening as it's supposed to (NoWater Version)
Sewers 4_1:
-Fixed AI not going through the circular door.
-Added more navmesh to make the transition between rooms better.
-Removed the "you can't go back" invisible wall.
-Made it so if the player interacts with the the Sewers 4_2 door it puts him in that level.
-Added a locked door so the player can't go back into Sewers_3
-Changed the AI patrol route to only include the main room.
-Added 2 triggers inside the vents that make the AI go away from you.
-Made it so when the vent triggers are triggered another trigger spawns.
-Made it so the last trigger mentioned deletes the AI from the map.
-Made it so the last trigger mentioned stops playing the chase track and plays the roam track.
-Made it so the vent triggers cancel each other out.
-Made it so the player can't move while opening the vent doors.
-Made it so the player can move again normally after the vent doors are opened.
-Added text when the vent doors are opening "Opening the vent door..."
-Made it so the text disappears when the doors open.
-Added sounds to the vent (unscrewing sounds with nails falling down.)
-Adjusted a few models that were out of position.
-Added sparkle system to screwdriver (only shows up when one of the vents is interacted with.
-Added voice over for the voice transmission.