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Steam Update #1 - Version 0.3.11

Here's the changelog for this update!

General:

-Added a new level to the game. (Access it by running through the green door in the keypad level).
-Improved over 46 textures for the new levels

Sewers_2

-Fixed a note disappearing after it's used.

Sewers 2_1

-Removed a wooden bridge that was next to a concrete bridge.

Sewers 3:
-Fixed the water not making noise when the player is hit. (Lighting)
-Fixed the game not restarting the level. (Exit1)
-Fixed the water not making noise when the player is hit. (Latin)
-Fixed the water not making noise when the player is hit. (Exit2)
-Fixed the water not making noise when the player is hit. (Exit3)
-Fixed an issue causing 2 eaters to roam the sewers (All versions)
-Entering the correct code on the keypad now removes the player from using it automatically.

Sewers 4_2:
-Redid the lighting.
-Added a new puzzle (Water versions)
-Fixed the roar behind the door as soon as the player starts playing.
-Added the sparkle system to objectives.
-Added sparkle system to the consumables.
-Added sparkle system to the phone.
-Fixed the boiler room door not being heard in the distance.
-Fixed the roar behind the door playing twice.
-Fixed the speak from the eater looping.
-Fixed the first part of the level being too small for the camera.
-Fixed one of the corridors being too low. (Player could see the end of the world)
-Reduced the fade time in the transition from 2.8 -> 2.6
-Fixed the water not hurting the player (Water versions)
-Adjusted The Eater's spawn rotation so he leaves the room easier when the key is picked up.
-Fixed the vibrating sound looping when Thomas is saved.
-Fixed a note having the old highlight system.
-Various collision issue fixes.
-Added bubbles to the water.
-Added fizzing sounds.
-Minor corrections in the overall level layout.