General:
-Reduced the amount of polygons in most props physics, should help reduce loading times.
-Lowered The Eater's vision range from 8.5 -> 7.0
-Fixed mouse wheel still crashing the game. (Lucifer segments)
Sewers_1
-Fixed an issue causing the game to not save properly.
Sewers 2
-Changed the alarm encounter to be time based.
Sewers 2_1
-Fixed the ambiance track played at the same time at the roam theme.
Sewers 2_2
-Fixed the ambiance track played at the same time at the roam theme.
Sewers 2_3
-Fixed the ambiance track played at the same time at the roam theme.
-Fixed water still hurting players after it's drained.
Sewers 3:
-Fixed a note not enabling again when the cassette ends.
-Fixed radio being usable multiple times in quick succession.
-Fixed AI getting stuck in beds.
-Fixed one of the maps restarting the game on accident.
Sewers 4_1
-Made the AI take longer to reach the vault door.
-Screwdriver now has the sparkle on it right as the player spawns.
-Removed water.