Save data has been initialized due to change of management method and system. We will keep the save file as much as possible and change it.
1. Abnoramlity and ordeal added
- Added 7 existing Abnoramlity
- Added a new ordeal
2. Employee appearance changed
3. Inventory UI Reorganization
4. Important Changes
[Employee Level Up through Lob points]
You can raise your employee's status level through LOB points earned daily. You can also change your name and appearance by paying 1Lob Point for your first hire.
[LoB Point Reward according to Clear Time]
For each day, the appropriate clear time and corresponding clear compensation are given at the Lob Point. Employees can be raised through LOB points, so in order to raise the level of employees, it is designed to be more efficient to clear quickly than constant farming.
[Changing the condition of the number of Abnormality care]
Player had to manage the Abnormality of all departments, but now the number of Abnormality management is dependent only on the department. It's easy to manage only safe Abnormality but the player needs to manage dangerous, energy-intensive Abnormality in order to minimize quick clearances and ordeals.
[Clear even if an escape object exists]
Even if there is an escape object, it is possible to clear the day, but a penalty will be charged according to the risk level of each escape object.
- ZAYIN = penalty X
- TETH = -1 Lob
- HE = -3 Lob
- WAW = -5 Lob
- ALEPH = Reset compensation
You can choose whether to take the penalty and clear the Day or to receive the clear rewards after the suppression.
[Fixed opening order of management method]
The management of the Abnormality is now open in order. We wanted to increase the weight of management method by placing important and demanding information behind.
[Condition of ordeal]
Now the ordeals are triggered according to the total number of operations, not the absolute time. The number of times that each ordeal is triggered varies for each day. In the beginning, if the ordeal is activated, it will be difficult to prevent, but if you install the appropriate E.G.O according to the progress, we will clear it easily.
As before, the ordeal will be added with ratings of Dawn, Noon, Thunder, and Midnight.
[Splash Attack Changed]
A lot of splash weapons were able to attack agent. As a result, it became difficult to use splash attack weapons, so instead of lowering the attack power of splash, we changed the identification of the peers.
[Employee Title]
Each employee is assigned a character and title whenever the level is increased. The character and title are given differently depending on which stat is higher at the time of upgrade, and the stat increase effect is applied differently for each title.
5. Bug Fix and Balance Fix
- Worker Bee's UI was displayed wrong
- Manage level UI not showing 4th grade correctly
- Edit Assign Parts UI
- Modify system log dialog
- UI error in suppressing officer
- Change range of weapons
- Adjust some weapon balance
- LOB given in day clear
- Abnormality management method
- Fixed a problem where queen bee spores continued until the next day
