Update list
Change of Minimum System Requirements
Added 10 new Abnormalities
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Added 7 tool Abnormalities
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Added three Ordeals
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Added 3 Central departments(Briah) and Briah Sepira's Story
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Add the main story from Day 20 to Day 35
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Add a new department research
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Game system addition and some changes
Change of Minimum
Minimum Spec
OS : Windows 8.1 64bit
Processor : Intel(R) Core(TM) i5-6600 CPU 3.30GHz
Memory : 8GB
Storage : 6 GB
DirectX: ver 9.0c
1. Abnormality
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2. Tool-type Abnormality
This update adds a new type of Abnormality, the "Tool-type Abnormality".
Unlike conventional Abnormalities, tool-type Abnormality is Abnormality that emphasizes 'how to use' rather than 'how to manage'.
On the fourth day (Day4, Day9, Day14 ....), a list of tool-type Abnormality appears on the anniversary selection screen, and you can select one of them.
There are three types of tool-type Abnormality: single-use, mounting, and continuous use.
The method of using the tool-type Abnormality is as follows.
- Click the containment room to use.
- Employees use or install tool-type Abnormality
- Click the containment room to disable and return commands
Tool-type Abnormalities are updated automatically according to the number of uses and usage time.
In this update, seven tool-type Abnormalities will be updated and will continue to add tool-type Abnormalities.
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3. Added 3 Central departments(Briah) and Briah Sepira's Story
The three departments of Briah and the sephira in charge were added.
Also added a story of Briah's sephira.
(Added to the Geburah episode 3, the Chesed episode 4, and the Tiphereth episode 4)
The main story was added until Day 35.
4. New Department of Research Function - Bullet Research
The research function of the middle departments adds bullet research.
You can use a bullet to give a specific effect to the target you want.
You can use any kind of bullet in the presence of a bullet.
You can use a limited number of bullets, and each time you use a bullet, the number of bullets decreases.
After using the bullet, the bullet charging gauge will fill, and when the charging gauge is filled to the end, the new bullet will be charged.
The types of bullets that will be available through this update are listed below.
Future bullet performance enhancements will also be added to the research.
- Restore employee's Health and Mentality
- R, W, B, P shield Shields take the damage that an employee receives instead. The shield lasts for a certain amount of time, and the employee is not attacked by that attribute while there is a shield. However, if you take damage beyond the shield's HP, the shield may be destroyed.
- Reduced movement speed Reduces the speed of movement of the target during a certain amount of time. However, it does not affect the speed of the target's attack.
- Employee Disposition You can immediately dispose of employees who are affected by panic or Abnormality.
5. Game system addition and some changes
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Change to recovery system
At the top of the main department, a recovery gauge UI is added to indicate the recovery period. The recovery gauge rises over time, and when the recovery gauge is filled to the end, the health and mentality of the employees inside the main department are restored. However, if the Abnormality enters the main department, the gauge will stop working and the recovery will not proceed. It also changes the way the recovery system recovers from the ratio of total health and mentality to the way the fixed values are restored. Limit number of Abnormality works deleted
The limit on the number of works that exist for each department and each containment room will disappear.-
Added Qliphoth meltdown system
Depending on the number of works, the Qliphoth meltdown alarm gauge rises gradually. When the alarm gauge reaches the end, a reported meltdown occurs throughout the facility. A warning timer is generated in the containment room where Qliphoth meltdown is triggered, and the warning timer gradually decreases over time. When the warning timer reaches 0, the Qliphoth counter of the annunciator in the corresponding containment room becomes 0, and the E-BOX decreases by the negative E-BOX of the containment room. The Qliphoth meltdown will be released as soon as the employee enters the containment room by ordering the operation in the containment room where the meltdown occurred. In addition, the Qliphoth meltdown alarm gauge does not rise with this operation. Qliphoth meltdown can go up to a maximum of 10 levels starting from level 1. The level rises whenever the Qliphoth meltdown is activated. As the level rises, the number of containment rooms in which meltdown occurs increases. The way the Ordeals take place is combined with the Qliphoth meltdown system through this update. At a certain level of meltdown, Ordeals appear instead of Qliphoth meltdown. As the level rises, a higher level of Ordeals emerge. -
Remove LOB Reward rank over time
The way in which LOB compensation was paid differently according to the time of clearing the stage disappears. After this update, the same LOB compensation will be paid regardless of the clear time when clearing the stage. However, the player who has died or panicked employees, more escaped Abnormalities will get the LOB point penalty. The more you can not manage your facility properly, the less you will get LOB compensation. Change mechanism of pale attribute
The pale attribute's attack method is changed in such a way that the damage is reduced in proportion to its total HP.-
Reflects the opening of the department to the sepia story
Previously, regardless of the department's opening, the Sephirah's story was conducted according to the completion of the mission. After the update, the department must be opened to the next level so that the story and mission will be changed. Added Briefing function of Sepira
Depending on the status of the department, the function of each department's briefing will be added.
