Patch Notes:
General
- Many event choices did not take effect until the following turn. This was very confusing. These events now take effect immediately upon making a choice in the dialog.
- Added autosave functionality. This can toggled from the settings dialog, and the number of turns between saves can be configured (default is save every turn).
Characters
- The character AI is now aware of the Proselytize action, and can consider it for use (if free agent or NPC) or suggest it (if idle).
- Followers can now be dismissed.
UI
- Added tool tips to the Workers window.
- Added tool tips to the Army window.
- Added a message pop-up when the player defeats a rival wizard or warlord.
- Victory conditions now also list the number of defeated rivals, not just the remaining number.
- When a new turn starts, if nothing is selected, the game will auto-select an army or the player realm seat of power.
- A province name toggle has been added (use Shift+P or the button on the minimap).
- Enter/Return is now a keyboard shortcut for the Turn button.
- The Mini Map now allows dragging of the view rectangle.
- Description text in wizard selection window looks better.
- Added ellipses and tool tip with full text to research items, instead of truncating them.
- Added confirmation dialog to unit and follower dismissal.
- More NYI (not-yet-implemented) or partially implemented mechanics have been marked as such, to make it easier to discern bugs from unimplemented features.
- Research window now shows the mechanics info and has the description in the tooltip.
- Tooltips have been added for many sites on the map. Cities will have their culture shown when hovered over.
World Generator
- World generator is better at avoiding adjacent wizard tower placements.
- World generator will avoid placing a player start position on a map edge.
- Character generation now takes cultural religious affinity into account when assigning patron deities.
- Nomad Camps now correctly use the adjective derived from their culture and not the primary race.
- New unit types: Elephants, Giant Lizards, Camels. (primarily used as the basis for mount stats)
Mechanics
- Resource sites now have a base production even with no workers assigned.
- Resource sites are no longer abandoned if there are no workers assigned to them for extended duration.
- Attitude and diplomatic relations are now considered when calculating the value of trade pacts.
- Independent realms to which a faction is allied/has very good relations are now considered when creating the pool of relevant units for recruitment.
- Mana cap has been increased for Wizards.
- Basic Commerce is now needed to create Trade Pacts.
- Basic Diplomacy is now needed to suggest Non-Aggression Pacts.
Bug Fixes
- Gold mine output was off by a factor 100.
- Quarry output was off by a factor 5.
- World generator will avoid placing a player start position on a map edge.
- Fixed a bug where save game with Faerie Archers or Faerie Cavalry would cause the game to break once loaded. These save games now work again.
- Fixed a bug related to Giant Lizards, Camels and Elephants missing as unit types (could cause a crash/hang).
- Fixed a bug related to defeating rival wizards.
- Defeated factions are no longer shown in the Diplomacy window.
- Fixed a bug where the number of remaining rivals was not updating correctly.
- Fixed a bug where the City window was not updating properly when character assignments changed (ie leader, emissary, etc.)
- Fixed Summoner trait not reducing summoning cost, upkeep and mishap chance.
- Fixed Undead trait not reducing cost and upkeep of relevant units.
- Fixed issue related to starting new game after winning or losing a game.
- Fixed blurred text in a number of places.
- Fixed a bug where culture adjective string were not saved (and became empty when the game was loaded). When loading a pre-bugfix save game the adjective will be set to the culture display name.
Comments:
The option to choose a preferred starting race/culture for the vicinity of the Wizard Tower did not make in to this build, but is being worked and will be hopefully be in the next update.
