A new build has been deployed for beta testers, and the store page has been launched in anticipation of the coming Early Access.
Patch Notes:
AI
- Followers will now make suggestions for assignments if left idle.
- Followers can now be given the freedom to choose their assignments, if the player prefers not to micromanage them.
Map
- Tooltips added for hex specials and strategic resources.
- Tooltips added for armies.
- Map resource icons have had the shader code reworked to remove some glitches and make more of the icon visible inside the frame.
Parties
- You can now organize characters into parties in order to more easily and intuitively assign several characters to a task. This has been adapted from the dungeon expedition logic, and the dungeon window has changed accordingly. Characters can be grouped into a party via the relevant Party buttons on the right side of the Followers window, or by shift-clicking in the list of characters.
Misc
- There are now tooltips during wizard customization showing research prerequisites
- During wizard customization the trait/research description will change based on mouse over, rather than selection.
- Armies will now prefer retreating to the hex they moved from prior to a battle. If this is not possible, the most accessible and unoccupied hex will be chosen.
- You can now choose to keep playing after winning or losing the game. All victory and loss conditions will be ignored after this.
- There are now tooltips for the top row of buttons.
- In order for army to enter a hex which is fortified or settled, all units must be amphibious or flying, or the general must have the Amphibious Assault skill
- Social structure/government type Simple Feudal has been removed.
Bug Fixes
- After completing the training of a new unit, trainers no longer train imaginary troops until you give them a new task, but will instead return to a default/idle state.
- Battles where the attacking forces flee will no longer result in the defender fleeing instead.
- Deselecting research during customization now correctly deselects any research having it as a prerequisite. Previously the following sequence: select Minor Law Magic, select Lesser Law Magic, deselect Minor Law Magic, resulted in having Lesser Law Magic despite not having the prerequisite.
