Patch Notes:
UI
- Custom filtering of units in the Military window has been added. Use "Hide/Unhide" on the units to control whether they are shown. If the "Hidden" filter is on, they are always shown (which allows you to unhide).
- A window has been added which allows transfering units been armies in the same hex. This is now also used to merge armies, replacing the previous action button. With a valid army selected, click the "Transfer Units" button on the world map to access this.
- Recruitment no longer resets and scrolls the list in the Military window.
- Improved the battle results message text. Instead of the verbose log-like text, a summary of casualties and kills per unit is now shown.
- First iteration of a Ledger added in the Economy window, which displays a breakdown of income and expenditure for each resource.
Mechanics
- Cultures and Factions now have Attitudes. These control how the entity feels about other cultures, races and important concepts. A faction will fall back to using the attitudes from it's main culture, if it has any. These attitude are generated based on cultural traits, alignment, social structure, philosophy, etc.
- Factions with Attitude: Hostile or worse towards the culture or race of an emissary will reject them.
Magic
- When casting a spell the results are no longer given in a notification that has to be clicked, but in the floating message window.
- A new spell, Gift of Unlife, has been added. It turns one of your followers into an Undead. But be careful, the ritual may result in the more permanent death or the beneficient may decide to flee your employ. If it does succeed, the follower is healed of all damage and gains some experience.
Misc.
- Enable Cheating is now disabled when restarting or loading a game.
- Wizard Tower upgrade cost tweaked.
Bug Fixes
- Fixed issue with outposts not extending the control zone of a faction.
- Fixed resource site (farms, mines, etc.) graphics not appearing when loading a game.
- Fixed an issue with Temple building types being longer locked to the deities of the first game played in a session - which meant Temples to deities from a completely different game world could be built.
- Fixed an issue with Garrison armies fleeing and turning into super-fast ghost armies with no units if their city or fortress was conquered while they were absent.
- Fixed a world generation bug related to province generation.
- Fixed a few buggy costs that off by a factor 100.
- Fixed some overflowing text in the outliner.
- Added missing back and close buttons on Game Setup, Game Settings and Wizard Selection windows.
- Fixed an issue with filters in the Military Window not always being applied.
