- Reworked wizard templates to match point costs from customization
- Dungeon expedition code almost completely rewritten to facilitate more interesting mechanics. Expeditions are now given a stance (methodical, cautious, balance, bold or daring) and an approach (stealthy, balanced, direct). These affect risk, speed of progress, event chances, etc. A dungeon expedition is now longer than the previous one-turn affair with several turns of recuperating afterwards. It will progress through various phases, events will occur, and loot is not collected until the expedition returns. More detail and better UI needs to be added, but this is a much better foundation than the previous system.
- Made Overseers optional on all construction projects
- Improved text quality in many parts of the user interface
- General and Scout Captain assignments can now be cleared directly from the Army Window
- When choosing a General, the tentative bonus to the army is shown
- Tool tip added to the General showing the bonus give to the army
- Hunter's Lodge now has resource production affected by terrain
- New character traits have been added: Alchemy, Occult Lore. These currently only affect challenge resolution and dungeon mechanics.
- Bugfix: Worker requirements for assignment to an active resource site were applied to construction assignment, which meant that laborers couldn't build Hunter Lodges, etc.
- Bugfix: Text in the City Window panels no longer overflows, but has a scroll bar (if needed).
- Bugfix: Dead characters are now removed from parties automatically.
- Bugfix: Hero for Hire event no longer has extremely low gold cost
The next update is planned to contains additional improvements to text quality, the user interface, the beginnings of a tutorial and improvements to the new dungeon mechanics.
