A somewhat small update since it's only been 2 days since the last one. There were some extremely annoying bugs that warranted releasing an out of band update.
General:
- Added multi-turn movement. If you order an army to move to a hex not reachable with the movement available this turn, it will continue on the path automatically when pressing Next Turn. If ordered to sleep this will clear any pending movement, as will changing the movement. Holding down shift will prevent any movement from being queued up for next turn.
- Research projects are now shown in the Outliner. This can be toggled on/off in the settings.
- The AI will now prefer to explore land over ocean in most cases. Distance can change this, but there is now a weighting towards land exploration.
- Warlord AI will no longer be completely passive at Very Easy.
- Wizard AI will now prefer to target mana nodes which are unclaimed or claimed by an enemy.
- Wizard AI will now react more strongly to it's mana nodes being drained or bound by another faction.
- Improved the message when failing to bind or drain a mana node due to army exhaustion, so it accurately relay the reason.
- Changed the Wizard AI to prioritize mana node research much higher.
- Marauders triggered by Ancient Evils will no longer replenish casualties, putting them in line with unaligned marauders and rampaging monsters.
- Fixed a bug causing non-Wizard factions to not be able to recruit troops in cities.
- Fixed a bug causing resource values in various places to be modified instead of copied. This caused some costs to rise permanently over the cause of a game.
- Fixed a bug causing difficulty settings in non-quick start games to be ignored for Warlord rivals.
- Fixed issue with mana nodes being lost not creating a notification for the player.
- Fixed movement lines not appearing.
- Fixed an issue with the Wizard AI not purchasing resources missing for planned research, even though it could afford it.
Battle Engine:
- Units will now have a greater preference for attacking non-fleeing enemies.
- Relentless Pursuit ability grants +50% movement while chasing a fleeing enemy.
- Bonus movement when fleeing has been reduced from +50% to +35%.
- Each point of Discipline above 5 grants +10% angular motion speed when wheeling.
- Units will no longer try to engage or chase enemies that have left the field of battle.
Patch 0.9.97.2 (Sep 02):
- Call For Heroes now takes effect immediately and not during turn processing.
- Battles can now ended immediately if all AI units are fleeing.
- Fixed an issue where destroyed units did not correct despawn during battles and would instead waddle around oddly and mess up everything.
- Fixed an issue where retreating units refused to disappear off map, and battles would not end.
