A small bug fix patch. These are not merged to the 1.0.1 Beta Branch yet but should be today or tomorrow.
- Randomly generated workers no longer always have Labor (1).
- Rebalanced the cost to hire workers. It is now generally lower, but will be higher for workers with a high sum of initial skill levels. The influence cost in particular has been greatly reduced for workers with a low sum of initial skill levels.
- Fixed an issue causing workers to be generated with no skills and/or negative upkeep.
- Fixed Warlords not being able to defeat Wizard rivals upon assaulting a Wizard Tower.
- Fixed Pre-Battle Event results not being shown to the player
