- Silver Golem: +1 Arcane Damage, +1 Dark Resist
- All-flying armies can now enter coastal waters (from land) at cost 1
- Added relevant tags to Constructs
- Randomized resolution of starting position when multiple with the same priority are available
- Cavalry unit types are now less varied on average for Cultures without Nomadic or Master Riders
- Mercenary upkeep is now usually higher than the base upkeep for a similar unit
- Mercenary units will now sometimes start with higher experience
- Added tool tips with stats to Culture Units in the Encyclopedia
- Added Unit Type Info (Light Militia Cavalry, Heavy Elite Infantry, etc) to Culture Units in the Encyclopedia
- Added additional 'counts-as-class' traits: Numismatics (Mercantile), Arcane Spark (Arcane), Tinkering (Artisan)
- Mount attacks added to Cavalry. This has not been applied to Tribal Cavalry yet, as it needs some additional testing. But they're no weaker than before.
- Added additional races to the 'Force Nearby Culture' selection list
- Tweaked display of unit strength in the army window to make it more readable
- Skirmishers can no longer use melee attacks against ranged skirmishers with impunity
- Workers can now be trained by characters of any alignment. If there is opposed alignment, progress will be at 20% rate, but with a chance of converting alignment (base 20%, modified by multiple factors).
- Tweaked the cost and upkeep of Satyrs, Fauns and Faerie Cavalry to be more reasonable. Faerie Cavalry also got a decent buff.
- Fixed an issue in the Editor where hex coastal flags were not written. This will be retroactively applied when loading a map previously created (in editor or game).
- Fixed Naval Commander not giving a movement bonus on Water
- Fixed Rapid Reload not working at all
- Fixed Recruitment Pools not being processed until 'touched' by a modifier or task
- Fixed naming of Human cultures
- Fixed a bug causing Armor to be applied to damage with non-physical damage types
- Fixed a bug where dungeons could get stuck in a completed, but not cleared, state• Fixed a bug where dungeons could get stuck in a completed, but not cleared, state
- Fixed two damage calculation bugs where resistance/vulnerability/armor was not applied as intended
- Fixed army window starting in strange state
- Fixed 'no replenishment' not being shown in the recruitment window
- Fixed a bug causing checks against class types to sometimes not include 'count-as' traits
- News and updates
- Wizards and Warlords
- Patch 1.0.0.32
Source: Steam Community (opens in a new tab)
