Just a small bug fix patch. I'll merge these over to the 1.0.1 beta branch later today as well.
- Fixed a number of issues with the Naval Commander trait not working as intended. I have also improved it slightly so that in addition to reducing the cost of the first movement into an Ocean hex to 1 - it also allows an additional hex of Ocean movement (relevant for non-aquatic/flying armies). In effect, it now allows 2 hexes of Ocean movement per turn, instead of 1. The previous bonus had a very limited scope for being useful.
- Events and actions that result in the creation of 'free' Units with recruitment type: "recruited" alignment will now change the Alignment of such Units to match the owner faction (if applicable).
- Fixed a number of inconsistencies and issues with Fools Gold. The 'remaining gold' is now calculated immediately on expenditure and not as an end-of-turn delta, making the spell much more intuitive to use.
- Fixed an issue where an Outpost upgrading to a Settlement could not be assigned a new Overseer.
- Fixed a crash bug when opening the Encyclopedia after loading a Save Game started with older game versions.
- Fixed a bug where the Escape button did not bring up the Menu after loading a game
