- Fixed incorrect message on Ice Bridge and Veins of Civilization
- Fixed incorrect description on Rune of Thunder
- New Rune Spell: Rune of The Raven (Ability: Limited Flight, Ability: Ranged Avoidance, Tag: Avian, Tag: Shadow, +2 Dark Damage to melee attacks, +3 Dark Resistance)
- New Illusion Spell: Fools Gold. Grants temporary Gold based on Mastery of Illusion, Light and Creation. Any unspent Gold is lost at the beginning of the next turn (net income counts against this). Midas-Touched Wizards get 10% extra and can keep 50% of unspent Gold.
- Improved text coloring in a few places to make it easier to spot key word/stats
- Improved the tooltip on battle actions
- Battle actions now include unavailable actions (with a disabled button) to let the player know *why* they're not available (e.g. siege and assault)
- Fixed a crash in wizard customization panel
- Fixed a way to circumvent the 'locked leader' mechanic
- Fixed 'Go To' logic not moving the camera as intended in some cases
- Fixed 'Go To' logic not working correctly with non-player characters
- Fixed bug where Workers were not assigned any Culture and/or Race, impacting several events and effects which test against or read from these attribute
- Fixed all Illusion spells not being correctly added to the relevant data structures, making them effectively not in the game
- Fixed the secret travel time mechanics making follower assignments act unpredictably. Assignments/offices no longer have secret travel time state.
- News and updates
- Wizards and Warlords
- Patch 1.0.0.9
Source: Steam Community (opens in a new tab)
