- New Wizard Tower Expansion: Soul Forge. Building it enables an action where 100 Souls can be sacrificed to hasten an in-progress Unit recruitment by 50% of the time required. There is a 2 Turn cooldown on this action.
- Sigil and color selections are now persisted across games, so that the selection made in the previous game are the default for the next.
- Peace can now be negotiated with (non-Nomadic) Independent Realms using a new Peace Agreement UI.
- A shortcut to 'Hire Followers' has been added to the Followers window. This will access the same functionality as the one found in the Economy Window. It is only present when inspecting your own Followers via the top menu. Accessing it from 'prompt'-style display of characters would create a non-intended way to dismiss the prompt/question, which is why this limitation is present.
- A shortcut to 'Hire Mercenaries' has been added to the Military window. This will access the same functionality as the one found in the Economy Window. Culture and Race details have been added to the Mercenary Unit descriptions, as well as tooltips for equipment/special abilities.
- The quantity change of market resources is now affected by the magnitude of divergence from the equilibrium amount. This means that replenishment from 0 is faster than from very close to the equilibrium, and that reduction towards equilibrium is faster if the 'excess' is large.
- Reduced the upper bound on price drift due to full exhaustion of a resource on the market from 400% to 150%.
- Some non-tradable resources are now shown in the Economy Window for informational purposes: Souls, Greater Souls and Spoils.
- When casting a spell from the 'More Spells' list during battles, this spell will be swapped with the first spell in the dropdown. This allows swift repeat casting in the same manner as for the spells in the list by default.
- Cities now produce Tools based on their Industry attribute.
- Cities now produce additional Gold based on their Prosperity attribute.
- Fixed a bug where a N/A selection could appear in the 'Gather Recruits' dialog. Selecting it would cause a crash on the next turn.
- Fixed a bug where Domination Victory would trigger on Turn 2 if running a game with no rivals.
- Fixed a bug where the estimated amount change (in the Economy Window) was fluctuating and incorrect. It was shown with the random element used during actual processing rather than using the median of this in the estimate.
- Fixed missing spell description for Shrapnel and Training Day spells. They were showing as NYI despite actually being implemented.
- Fixed incorrect scaling of the new sigils.
- Fixed the 'Tools' resource being non-tradable.
- Fixed a bug causing Battle Stats 'hovertips' to be stuck for the rest of the game session if active when a unit is destroyed.
- News and updates
- Wizards and Warlords
- Patch 0.9.144.1
Source: Steam Community (opens in a new tab)
