- Fixed the missing effect of the Circle of Protection spell. It now gives +20 Fortification Value (if relevant to the site). It adds a Spiritual buff to cities and prevents Mana Nodes from being drained.
- Ambient Character Activity: Added a couple of events for Advisors.
- Added a set of Notifications when Outpost upgrade into Fortress halts due to missing workers and/or overseer
- Added a number of new icons to make distinguishing actions easier
- When selecting workers the 'Show Only Unassigned' toggle is now the default unless there are no unassigned workers
- Raise Battlefield Spell: Increased the mana cost and added 2 turn cooldown. However it can now always ressurect Zombies even if the Wizard has not unlocked those (and there are valid targets on the battlefield). Zombie Beasts added to the list of possible unit types.
- Raise Battlefield: Can no longer gain Zombies if the battle happened more than 50 turns ago. Skeletons, spirits and ghosts only in that case.
- Most undead unit types now have the 'no replenishment' attribute
- No replenishment now also reduces the max size of a unit, making it possible to merge such units as expected
- Fixed an incorrect tooltip on Outpost upgrade
- Fixed various issues which could break an in-progress Outpost Upgrades
- Fixed the Lesser/Greater Wild Summon spells causing a crash
- Fixed Drain Mana Node not working.
- Fixed an issue causing Refugees to sometimes settle in unexplored territory when being allowed to create a city
- Fixed an issue with defeated Nomad Hordes
- Fixed an issue Nomad history strings being weird
- Fixed the Battle Defender and General being wrong in the Encyclopedia summary of a battle
- Fixed Raise Battlefield just saying it was cast successfully if no fallen available from a recent battlefield (and thus nothing happened)
- News and updates
- Wizards and Warlords
- Patch 1.0.0.8
Source: Steam Community (opens in a new tab)
