- New Spell: Explode Person (Destruction 2). Cheap battle spell which auto-kills (if not resisted) a single humanoid with HP less than 7, and deals explosion damage to the unit based on its Armor value.
- New Spell: Wrecking Ball (Destruction 5). Adds 10% to 50% progress to a Siege.
- New Spell: Rend The Earth (Destruction 9). Turns a hex into Magma Plains and destroys any resource specials on it. May create a volcano if cast on a Mountain hex. May fail if the hex holds a mana node or has a level 3+ special condition (Enchanted, Hallowed, Primal, etc.)
- New Spell: Disintegrate (Destruction 10). Extremely powerful battle spell which instantly kills 125 HP worth of individuals (minimum 1).
- Mark of Sorcery: A line of Mark enchantments similar to the existing variants, but requiring Arcane Mastery and with buffs to Melee Arcane Damage, Ranged Skill and Blink (depending on rank of Mark)
- There is now a filter option to hide/show unavailable unit types (due to lack of recruits and similar)
- The non-special Wizard Racial Traits (Dwarf, Elf, Orc, Goblin) have had the cost reduced to 0, as intended. Having a beard, pointy ears or tusks, isn't really worth 2 template creation points.
- It is now possible to order an army which is in the same hex as one or more friendly armies to attack alone. This can be used to prevent the other armies from being exhausted by the battle.
- The Intro ('A Tale Begins...') can now be re-shown from the Encyclopedia Window. For save games prior to this version, tooltips will be missing for the intro when shown this way.
- Fixed the Outliner not respecting the option to hide sites
- Fixed Prospector discoveries not being shown on the map until reloading the game
- Fixed an issue causing all levels of Mark of Undeath not applying the unit effect correctly and not having a cost
- Fixed spellcasting keyboard shortcuts not working correctly
- Sieges can now be started by an exhausted army (e.g. which has fought a battle), if the army has not moved this turn
- Added a few more tweaks to plane and deity matching during world generation
- News and updates
- Wizards and Warlords
- Patch 1.0.0.4
Source: Steam Community (opens in a new tab)
