Raw first version of patch notes below. Will be expanded with more detailed information over the coming day or two.
- Tower Upgrade: Chirurgium. Grants additional Mastery progress. Chance to heal wounded followers.
- Tower Upgrade: Vivisectorium. Grants additional Mastery progress during turns when battles against living foes have been won.
- Spellcraft: Biomancy. Unlocks Symbiotes.
- Spellcraft: Symbiote Grafting. Reduces casualties from implanting symbiotes.
- Healing Symbiotes. Requires Biomancy.
- Demonic Symbiotes. Requires Biomancy.
- Arcane Symbiotes. Requires Biomancy.
- Eldritch Symbiotes. Requires Biomancy. Has a chance every turn to cause mutation into an Eldritch or Mutant unit type.
- Vile Symbiotes. Requires Biomancy.
- Mercurial Symbiotes. Requires Biomancy.
- Toxic Symbiotes. Requires Biomancy.
- Aquatic Symbiotes. Requires Biomancy.
- Ravenous Symbiotes. Requires Biomancy.
- Swarm of Claws. Necromancy. Battle spell.
- Ethereal Rack. Necromancy. Battle spell.
- Ray of Vitrification. Necromancy. Battle spell.
- Vile Mending. Necromancy. Battle spell.
- Conflagration of Souls. Necromancy. Battle spell.
- Greater Blight. Pestilence world spell.
- Spreading Blight. Pestilence world spell.
- Phytomyxean Infestation. Pestilence world spell. When it expires a Vile Slime unit is created.
- Brave the Darkness. Can now be used during battles.
- Several Wizard tower upgrades now have additional effects.
- Effectiveness mechanics during battle resolution reworked. This includes a regain check based on squared value of the unit's Discipline attribute and a regain chance based on whether the unit is currently on the winning side of the battle.
- Post-battle necromancy may now cause desertion - casualties from own units being raised into undeath may cause survivors to desert.
- Tweaked the contribution to Mastery progress from units
- Mana Node Bind/Drain actions are now shown both when the army and the mana node are selected, to make it easier to find.
- Province events are now less spammy as the game progresses.
- Fixed spell mastery progress impact persisting beyond the initial turn of casting, causing progress to be way too fast after casting several spells.
- Fixed mana income from some sources not being applied correctly.
- Fixed multi-character province searches causing strange assignment changes when completed.
- Fixed province search results not being saved correctly for minor sites.
- Fixed followers being able to leave parties during dungeon expeditions, without aborting the expedition, which caused strange results.
- Fixed not yet implemented battle spells not being usable in a very non-intuitive way.
- Fixed battle mana pools being incorrect when in proximity to the wizard tower.
- Fixed manual battle resolution getting the victory result reversed after exiting the battle window.
- Fixed some bugs in the post-battle necromancy UI.
- Fixed a crash bug related to cities, squalor and Pestilence research
- Fixed a crash bug related to AI army prioritization during threatening situations
- Fixed a bug where modifiers to unit upkeep costs not always being applied as intended
- Fixed a bug where merging units was not working as expected when unit sizes were non-default
