A somewhat small update, as several in-development tasks are not complete yet. I expect an incremental patch will follow relatively soon with some other odds and ends. And hopefully the meatier tasks will be ready for the next update in a week or two.
- Added an Introduction window when starting a new game. It explains some core game mechanics and information on the randomly generated game world (deities, cultures).
- Expanded scouting mechanics to also cover site garrisons/defenders. A tooltip with details can be seen by hovering over the highlighted "Garrison: Yes" text in the context panel.
- Added unique attrition/desertion mechanics for defeated/conquered minor factions. Their armies will begin dispersing if they fail to retake a city or fortress within a few turns, with some units being lost and others becoming mercenaries. The courage/discipline attributes determine the rate of desertion and chance of becoming mercenaries.
- Expanded world generation to have a wider variety of deity/cosmos templates, including elemental-based pantheons and two/three competing deities/pantheons.
- Improved deity/mythos/cosmos generation engine in several different ways, including naming, grouping, consistent theming of deities, tweaking domain allocations to have better coverage, reducing illogical overlap, and more.
- Added a few more exotic polearms to the random culture-unit generator.
- New units: lesser/normal/greater acid elementals.
- New units: lesser/normal/greater magma elementals.
- New units: lesser/normal/greater mercury elementals.
- New units: lesser/normal/greater lightning elementals.
- New units: Magmagors, monster bull/serpent hybrids with high armor and fire damage.
- Tweaked the required research time for the core elemental unit types and a few other unit types.
- Fixed a crash bug related to planar portals.
- Fixed a bug relating to exploration tasks not being cancelled correctly when no longer valid.
- Fixed a bug relating to resolution of tribal events/actions involving non-clan characters.
- Fixed some missing faction flags not appearing correctly in the battle window.
- Fixed the character AI wanting to explore already-cleared dungeons
- Performance optimization of misc. battle calculations.
