Another small update somewhat off-schedule. It fixes an issue with some save games not being able to load. Also included are world gen tweaks, user interface improvements and assorted bug fixes.
General
- World Generator now places additional important on terrain type and climate when placing resources and specials.
- Logging Camp production now gets +50% from Fertile Soil.
- Vineyard production modifiers added: 50% (base) from Arid, 25% (base) from Desert, +50% from Fertile Soil, +30% from River adjancency
- Migrating nomads can no longer settle in a hex with a hostile army.
- Added unique icons for each category of Research Project.
- When loading a game the progress bar now works, giving a better idea what is happening.
- Added a Sell All button to the Economy Window.
- The Economy Window no longer shows market resource amounts with redundant decimals.
- The amount slider in the Economy Window now has a max which is determined by available to sell and what the player can afford to buy, rather than the entire market availability.
- The summary when browsing save games now includes Game Settings. This is only active for new save games.
- The Victory Conditions section of the Quests & Objectives Window now also shows a summary of game settings.
- Fixed a bug where the text window in some dialogs with selection lists would be offset if the text had been scrolled down in a previous selection.
- Fixed a bug causing save games with any "empty" objects not being able to load.
- Fixed an issue where migrating nomads could settle in a hex which already had a site incompatible with a nomad camp.
- Fixed a bug where disbandment of an army with attached characters could cause a hang.
- Fixed a bug where migrating nomads would decide to settle in an Ocean, got confused about how to execute this brilliant plan and then sat around forever.
- Fixed a bug causing the world market logic to run twice per turn.
- Fixed a bug related to the movement line and clicking on the army's current location.
- Fixed an issue making it impossible to assault nomad camps.
- Assault Camp now has an icon instead of a clear white background.
Battle Engine
- Fixed a bug causing abilities and attacks with a cooldown to only be usable once per battle.
- Fixed a bug causing units on the flanks to continue moving forwards and even off the map if the early battle consists of a ranged stand-off.
