Hello there,
So we added the last story mission in this update. The single campaign is now finished.
Final mission is really tough mission. You need to use all your experience and strategy skills to bring trolls down in the 20 hardest waves. You will meet Boss 5 times. Each time he becomes stronger and gains new abilities. In 20th wave he comes with 2 Shaman Kings, which has powerful abilities, which could wipe out army. So, be ready, the final battle will be a ordeal for you.
You will also meet new enemy here, Avatar, powerful reincarnation of shaman in stone form. He has a large pool of health, strongest armor in the game in 3 deadly abilities. Mana drain allows him to steal mana from player pool and devour it increasing his health. He can cast a rain of stone fists which stun all units around him. He has Stone Skin, a passive ability, which stuns units which attack him.
After completing the Final mission you will unlock Castle IV and tons of new upgrades. Also, you will see a lot of final story comics and game credits. I hope, you will like them.
We redesigned Elementals. We decreased their damage and increased their cost and dramatically increased their attack range. Elemental Warrior with all upgrades can shot up to 575 range. It could cover almost all map. So, Elementals now is very useful unit for building your own strategy. We also improved Astral Fire ability.
There was a bug with Bug finder achievement. Funny: D
Click on the beetle again when read the dialogue and you will receive an achievement.
We added Challenge mode for the Outpost and Ordeal missions and 4 Steam Achievements.
We added 3 mithril upgrades (in attack) for Armored Wolf, Alpha Eagle and Priestesses for people who has their buildings. If you have got all of them, be sure you have got the next upgrades in the workshop: 1) Speed Aura 2) Second Life 3) Weakening.
We fixed a lot of bugs. There is a changelog:
- Some typos has been corrected
- Fixed a bug with no appeared warstones of Tiger and Owl in Piedmont mission
- Fixed a bug when wave bar didn't fill after playing PvP mission
- Units which are summoned by scenario are no more affected by Portal skill
- Fixed a bug when you could receive 2 Castle buildings in the town
- Fixed a bug when player received stone every time when warstone appeared if he learnt Mason skill
- Fixed a bug when icon of barrack in the workshop didn't blink when player received new upgrade
- Added cost for Crushing blow and Ghost Blow ability
- Items which improve spells now works properly
Bug fixes of Patch #1
- Fixed the bug with 4,5 levels of Throw Grenade ability
- Fixed the bug with Mana drain ability for Boars
- Fixed the bug with challenge mode of At a Rest Stop mission
- Fixed the visual bug, when players got 2 Castle buildings at the town
- Battle meditation ability of Boomba works properly now
- Fixed wrong achievement for Final mission. If you passed it earlier, you are lucky, because real one is insane
- Fixed missing text for English achievements
- Some upgrade descriptions has been updated
- Blank skills has been removed
Bug fixes of Patch #2
- Fixed wrong entrance/exit icons in Ordeal (Challenge)
- Added missing icon for Satellite ability
- Fixed some red errors in the Arena
- Fixed the bug with a lot of sounds effects
- Warcry ability now works properly
- Speed ability of Razorback now works properly
- Defensive Stance of Mercenaries now works properly
- Throw grenade ability of Bombardiers has been fixed
The 20 wave in Final mission become easier. Cooldowns of Sleep and Curse of Shaman King has been increased by 80%
Bug fixes of Patch #3
- Templars casts his ability which reduces armor only when enemy is near him now
- Avatar casts Stone Fists properly now
- Warcry ability works fine now
- Fixed the bug when throw spear wasn't counted for achievements
- Fixed ability of Boomba in the Night Hunt mission
- Fixed the bug when player could receive old quests
Bug thread for 0.96
http://steamcommunity.com/app/562500/discussions/0/2579854400740375342/
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