Source: Steam Community (opens in a new tab)

-
The «PLAY» button has been updated!
-
Now, upon clicking the button, it shows three main options: Quick battle, Event mode and PRO battles.
-
To select a specific mode in matchmaking, you will now need to click through the additional options located within the «Quick Battle» button.
Updated PRO battles-
Increased battle funds and experience earned in PRO battles.
-
Added a daily limit on the amount of crystals and experience that can be earned from PRO battles.
-
Lifted restrictions on earning crystals and experience in all PRO battle formats (except Parkour). Feel free to configure your games as you would like!
-
Added separate chat channels for different PRO battle formats.
Firebird-
Standard damage increased from 380-1060 to 400-1100 per second
-
Critical damage decreased from 900-1800 to 700-1700 per second
-
Weak damage percentage increased from 10% to 25%
-
(Note) Firebird deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.
Freeze-
Weak damage percentage increased from 7% to 25%, matching Firebird.
Isida-
Standard damage increased from 575-1150 to 580-1160 per second
-
Critical damage increased from 575-1150 to 600-1200 per second
-
Critical healing decreased from 2000-4000 to 1500-3000
-
(Note) Isida deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.
Tesla-
Standard and ball lightning damage increased from 409-810 to 450-900
-
Сritical damage increased from 405-810 to 450-900
-
Ball lightning reload increased from 7 to 12-8 seconds
-
(Note) This change means that previously the ball lightning took 7 seconds to charge, but it now takes 12 seconds at Mk1 and 8 seconds at the MAX upgrade of the turret.
Hammer-
Standard damage increased from 60-120 to 70-140
-
Critical damage increased from 540-1080 to 630-1260
-
Reload time of the turret increased from 6.2-4.4 to 7.2-4.4 seconds.
-
Augment «Slugger»
-
No longer decreases the rotation speed of the turret
Twins-
Standard damage decreased from 105-205 to 100-200
-
Critical damage increased from 130-260 to 165-330
-
Reload time increased from 360-257 to 390-260 milliseconds
Ricochet-
Critical damage increased from 270-540 to 300-600
-
Reload time increased from 700-500 to 750-500 milliseconds
-
Recoil decreased from 0.8-1.7 to 0.6-1.2
Smoky-
Standard damage increased from 290-580 to 300-600
-
Critical damage decreased from 710-850 to 670-800
Striker-
Critical damage increased from 850-1700 to 865-1730
Thunder-
Standard damage decreased from 495-990 to 450-900
-
Critical damage increased from 510-1020 to 615-1230
-
Augment «Small caliber charging machine»
-
The decrease in Standard damage changed from -25% to -30%
-
The decrease in Reload time changed from -25% to -20%
Augment «”Sledgehammer” rounds»-
The increase in Standard damage changed from +50% to +45%
-
Added a decrease in Range of min damage by -50%
(Note) The “Sledgehammer” augment was designed as a close-range modification of the turret. Based on what we have observed, the augment is best paired with a speedy hull and used for charging an enemy. With this fix, the augment should remain relevant after changes to the turret’s balance.
Railgun-
«Electromagnetic accelerator “Scout”» augment
-
The decrease in Standard damage changed from -25% to -28%
-
The decrease in Critical damage changed from -25% to -20%
Magnum-
Standard damage decreased from 745-1490 to 720-1440
-
Critical damage increased from 745-1490 to 815-1630
Shaft-
«Rapid-fire mode» augment
-
Decreases the ranges of maximum and minimum damage by -50%
(Comment) The augment was conceived as a melee modification of the turret. We will try to limit its high efficiency to close battles while trying to avoid removing critical damage.
Booster-
Bonus damage decreased from 15-30% to 10-20%
-
(Note) Booster bonus damage reduction is in line with the current base damage increases for almost all turrets, where Booster plays a key role in increasing efficiency.
Trickster drone-
No longer grants additional speed boost, only increases maximum speed.
-
(Comment) The standard +1 m/s speed bonus when activating the Speed boost supply is not removed. Here and later, only the additional speed bonus that these drones gave above the standard one is removed.
Crisis drone-
No longer grants additional speed boost, only increases maximum speed.
Horizontal auto-aim angle for Android client decreased from 6 to 4 degrees.