Source: Steam Community (opens in a new tab)

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New Twins’ «Cryotron» augment available in Ultra Containers:
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Critical shots freeze a target by 50%;
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Range of max damage is increased by 50%;
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Critical damage is decreased 50%;
Isida-
Max crit chance has been increased from 10% to 12%;
Tesla-
Max crit chance has been increased from 10% to 12%;
Hammer-
Max crit chance has been increased from 10% to 12%;
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Range of max damage has been decreased from 40-60 to 30-40 m.;
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Range of min damage has been decreased from 50-70 to 40-50 m.;
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Range of displaying the sight mark distance has been decreased from 40-60 to 35-45 m.;
Twins-
Projectile speed has been increased from 40-60 to 50-60 (m/sec);
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Range of max damage has been decreased from 40-60 to 30-40 m.;
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Range of min damage and displaying the sight mark distance have been decreased from 50-70 to 40-50 m.;
Ricochet-
Max crit chance has been increased from 10% to 12%;
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Max number of bounces has been decreased from 20 to 10;
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Range of max damage has been decreased from 40-60 to 30-40 m.;
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Range of min damage and displaying the sight mark distance have been decreased from 50-70 to 40-50 m.;
Striker-
Max crit chance has been increased from 10% to 12%;
Smoky-
Reload time has been decreased from 1.8-1.4 to 1.6-1.2 s.;
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Range of max damage has been decreased from 70-100 to 60-80 m.;
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Range of min damage and displaying the sight mark distance have been decreased from 120-170 to 80-120 m;
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Weak damage percentage has been decreased from 50% to 25%;
Vulcan-
Max crit chance has been increased from 10% to 12%;
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Turret rotation slowdown when firing has been weakened from 40-25% to 40-30%;
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Range of max damage has been decreased from 70-100 to 60-80 m.;
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Range of min damage and displaying the sight mark distance have been decreased from 120-170 to 80-120 m.;
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Weak damage percentage has been decreased from 50% to 25%;
Thunder-
Range of max damage has been decreased from 70-100 to 60-80 m.;
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Range of min damage has been decreased from 100-150 to 80-120 m.;
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Displaying the sight mark distance has been decreased from 120-170 to 80-120 m.;
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Weak damage percentage has been decreased from 50% to 25%;
Magnum-
Max crit chance has been increased from 10% to 12%;
Magnum’s «Mortar» augment-
No longer decreases the turret’s damage but splash damage is removed fully;
Gauss-
Range of max damage has been decreased from 70-100 to 60-80 m.;
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Range of min damage and displaying the sight mark distance have been decreased from 100-150 to 80-120 m.;
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Weak damage percentage has been decreased from 50% to 25%
Shaft-
Sniping shot reload time has been increased from 9 to 10 seconds;
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Regular Arcade damage has been increased from 290-580 to 335-670 hp;
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Critical Arcade damage has been increased from 340-680 to 350-700 hp;
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Range of max damage has been increased from 40-60 to 60-80 m.;
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Range of min damage and displaying the sight mark distance have been increased from 50-70 to 80-120 m.;
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Maximum critical chance has been decreased from 20% to 12%;
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Sniping shots now consume 20% of the available energy after the warm up and some amount of energy used for the warm up.
Shaft’s «Light capacitors» augment-
Recharge rate after sniping shot boost has been increased from 15% to 20%;
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Sniping shot now consume half as much energy;
Shaft’s «Heavy capacitors» augment-
Recharge rate after sniping shot reduction has been increased from 15% to 20%;
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Sniping shot now consume twice as much energy;
Shaft’s «Armor-piercing sight» augment-
Sniping shot now consume half as much energy;
Hopper-
Overdrive charge duration has been decreased from 180 seconds to 150 seconds.
Crisis drone now consume additional units of «Repair kit» and «Mine» supplies when they are used.