Source: Steam Community (opens in a new tab)

Patch Update #668 - Released 4th November 2021
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Updated Ultra Containers with the new Paladin Mk1 hull in early access and the newly released augment for the Tesla turret — «Superconducting discharge»:
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With this augment equipped, electric discharges become so powerful that tank electronics fail and disable activated supplies. It's absolutely safe for its owner and teammates: the innovative aiming system blocks the effect of ball lightning towards them. However, the ball flies so fast that it is almost impossible to use it for chain lightning.
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For all HD models of turrets and hull LOD feature has been added -
At long distances, high-quality models are replaced with less detailed models to save device’s resources and improve performance
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Railgun -
Shot sound is replaced with the one that was used in Tanki X, more pleasant and proper sound for this turret
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Impact force is increased from 260-780 to 400-1200 units.
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Round destabilization augment: removed the Impact force bonus.
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Improved shot rate while a tank is under Viking’s overdrive effect
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Wasp -
After overdrive activation, it won’t be charging from battle points for 4 seconds
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Damage radius is decreased from 25 to 20 metres (not status effect radius)
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Jammer status effect duration is increased from 6 to 30 seconds
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Jammer status effect radius is decreased from 1000 to 60 metres
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Time needed to charge overdrive without getting battle points is increased from 100 to 150 seconds
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Hornet -
Armour piercing status effect radius is increased from 50 to 60 metres
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Armour piercing status effect duration is increased from 3 to 5 seconds
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Overdrive duration is increased from 20 to 30 seconds
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Time needed to charge overdrive without getting battle points is increased from 111 to 180 seconds
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Hopper -
Time needed to charge overdrive without getting battle points is increased from 125 to 180 seconds
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Viking -
Time needed to charge overdrive without getting battle points is increased from 250 to 360 seconds
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Paladin -
Time needed to charge overdrive without getting battle points is increased from 125 to 270 seconds
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Hunter -
Jammer status effect duration is increased from 9 to 18 seconds
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Jammer status effect radius is decreased from 1000 to 60 metres
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Time needed to charge overdrive without getting battle points is increased from 111 to 180 seconds
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Crusader -
After overdrive activation, it won’t be charging from battle points for 6 seconds instead of 3 seconds
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Time needed to charge overdrive without getting battle points is increased from 71 to 150 seconds
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Dictator -
Total Charge restored is decreased from 50% to 25%
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Supercharge status effect duration is increased from 5 to 6 seconds
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After overdrive activation, it won’t be charging from battle points for 7 seconds instead of 1 second
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Time needed to charge overdrive without getting battle points is increased from 143 to 270 seconds
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Ares -
Ball’s speed is decreased from 10 to 9 m/s
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After overdrive activation, it won’t be charging from battle points for 9 seconds
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Time needed to charge overdrive without getting battle points is increased from 143 to 180 seconds
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Titan -
Time needed to charge overdrive without getting battle points is increased from 125 to 270 seconds
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Mammoth -
Overdrive duration is increased from 7 to 9 seconds
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After overdrive activation, it won’t be charging from battle points for 10 seconds instead of 8 seconds
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Time needed to charge overdrive without getting battle points is increased from 71 to 150 seconds
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Saboteur drone -
Additional Mine activation delay is increased from 2-1 to 5-4 seconds
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Circle radius is increased from 4-5 to 4-6 metres
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Mine -
Critical damage chance is increased from 1% to 5%
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Activation time is decreased from 1 to 0.1 seconds
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Minimal duration to see a mine is increased from 10 to 12 metres
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Respawn invulnerability time has been changed. For team modes, invulnerability has been increased to 6 seconds. For solo modes, invulnerability has been reduced to 4 seconds
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Equipment change cooldown is increased from 180 to 360 seconds -
To maintain the previous equipment change frequency after increasing the battle duration
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Highways map — defense point in ASL mode moved under the bridge closer to the enemy.
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Kungur map — respawns in ASL mode moved further away from the defense point.
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Lost Temple map — added kill zones in the pits near the central temple.
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Scope map — flag bases moved from the edges of the map to the center, opposite to the central passage to the bases.
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Solikamsk map — respawns in SGE mode moved as far as possible from the capture points.
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Kolhoz map — Removed from matchmaking map pool.
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Supply activation sounds replaced with Tanki X version
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Replaced the tank destruction sound with an improved version from Tanki X.
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Replaced the gold box siren sound with an improved version from Tanki X.
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Lobby music moved to the login / registration screen.
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Garage music replaced with garage background sounds.
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Added separate graphic settings for remastered maps
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Fixed a bug that didn’t let to use ball lightnings of teammates to make lightning chains in Android
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Fixes and optimizations of the remastered maps on the Android client.