The Halloween Event will be extended until November 29th.
This Update has such a big file size, because we did small changes to all maps.
Due to a fix to the Config system your selected Skins (Hunter and Witch) are resetted to default. This is only a one time issue and shouldn't happen again.
We updated to Unreal 4.18.1 (the game should be more stable as a result of this)
However, if you encounter new crashes please send the crash dumps located at %localappdata%\WitchIt\Saved\Crashes as a Zip file to [email protected]
and add a small description on when the crash did occur.
-Added a way to get rid of your spare ectoplasm: you can now craft random items out of them.
(There is even a small chance to get Summer Event Items.)
-Changed the lighting system of all maps. We are using volumetric lightmaps now. They will make the lighting between characters, props and environment more uniform and cost less cpu performance, but a bit more gpu performance.
-Changed: Adjusted lighting and fog settings of most maps.
-Changed Witch and Hunter Customization Screen. They are more fitting now.
-Changed: Removed experimental Vulkan support.
-Fixed: Accepting an invite via steam should now send you to the correct game.
-Fixed flickering ocean at the Island maps.
-Fixed a crash related to the sound volume sliders.
-Fixed easter egg props laying around in some layouts.
-Fixed bounciness of the chicken.
-Fixed: Screenshot key no longer crashes the game.
-Fixed: All key bindings showed “Not Set” sometimes when joining a game.
-Fixed: Enhanced bounce physics of several skin items.
-Fixed tomato brightness in shadow.
-Fixed a bug where the Oculus Rift interface will open when you start Witch It.
-Fixed the colors of the nameplates to the correct Hunter and Witch colors
-Fixed chest and barrow prop teleportation.