Big update for changing how healing works in the game! This one took a little bit, switching to faster/smaller updates for awhile again. Next update will look into a crash on startup bug that's affected some people, and other fixes.
List of Changes
Healing System
- Characters no longer heal while going downstairs
- Healing Fountain rooms now spawn in, generally once per floor
- Players can use a healing fountain to heal themselves the same amount that going downstairs used to
- Mini-fountain variant that heals for about half of a downstairs heal
- "Health regen" changed to "amount healed by fountain"
- Mini-fountains added to most areas before a boss
- Mini-fountains added to some rare rooms, especially the larger "mini-dungeons"
- Fountains added for Paladin, though eventually he'll get something different
Warpbacks
- Healing Fountain rooms now have a teleporter that links to the previous beginning of level and dead end teleport systems, known as "warpbacks"
- Warpbacks added to the downstairs of each floor, for easy teleporting back to the healing fountain rooms
- Slightly updated the system for determining a dead end, will work more on this later
- Warpbacks added to many of the class story exit rooms
Other Changes
- Paladin reflecting shortsword now takes half of an energy bar to use, instead of 66%, for easier spamming.
- Tweaks to rooms
- Typos and other small fixes
- Some sounds optimized, lowering the download size of the game
- Sound volume adjustments or other changes for various sounds
- Turning Replay Story off can now skip some more ghost segments
- Made some dark areas less dark
