We've just rolled out an update which fixes a number of bugs and implements a few quality-of-life improvements when interacting with hotspots and items in the game world. A couple of puzzle clues which were, frankly, too obscure, have also been improved.
Thanks everyone who reported bugs and provided us with feedback on a number of gameplay elements!
Details as follows:
- Increased size of various hotspots.
- Improved visibility of some hard-to-see items.
- Multiple UI improvements and bug-fixes, including confusing overlapping UI
- elements, and multiple bugs associated with inventory/notebook/map usage during any puzzle close-ups.
- Added missing pathing blocker in a critical location.
- Added toggles for bloom and "sun shafts" under video options.
- Windmill: Fixed windmill key not appearing in certain circumstances.
- Cave: Reworked stone dials clue note.
- Cave: Reworked wooden device nail "instructions".