We will have a server maintenance to deploy new balance, bug fixes and new 1V1 mode. The maintenance is expected to last for 2 hours, and starts at:
01:00 PDT
03:00 EST
08:00 GMT
16:00 GMT+8
1V1 NOW AVAILABLE
- 1V1 is now available in Quick Play and Ranked Mode.
- You no longer need to remind your allies to upgrade mine and product detectors, and watch
- them using strange tactics and absolutely destroyed by their lane opponents.
- The 1V1 mode is just in beta, it might be possible that we disable this mode temporarily when having critical problems.
BUG FIXES
- Frost Arhat now can attack normally.
- Fixed the bug that some units can still attack after being petrified.
- The attack range of White Shark is now 22, the same as in description.
- Sand Basilisk now can move together with other units after setting out from the base.
- Fixed the bug of removing friends.
- When you lose in Ranked mode, you won’t occasionally lose 2 stars now.
- Fixed the bug that some units might get stuck at some locations.
- Fixed the bug that some units might attack the Great Piranha that already burrowed into the ground.
- Improved the network performance during the battle.
NEW BALANCE
We do accept Spam, but we do not accept that spam is becoming the only and best tactics in early game. Besides, we have noticed the tactics of spamming a single unit will cause congested battlefield. Any balance problem can hardly be solved in just one adjustment, we will maintain attention.
Illusionist
- The attack range of Illusionist decreased from 18 to 15.
- The maximum energy of Illusionist will not increased after being upgraded
- Lv0 Illusionist can summon a phantom of Blade Slave with 1 damage, 1 armor, 1 shield and 1 HP.
- Lv1 Illusionist can summon a phantom of Blade Slave with the ability of Charge.
- Lv2 Illusionist’s damage increased to 10.
- Lv3 Illusionist can summon 2 phantoms of Blade Slave at a time.
Grenade Launcher
- The damage bonus from Stimulant decreased from 5 to 2.
Turret
- The armor of mid-turret increased from 4 to 6.
- The armor of inner-turret increased from 4 to 8.
Commander Skill: Great Piranha
- The damage of Great Piranha when swimming underground decreased from 100 to 70.
IMPROVEMENTS
- The weekly cap for coins increased to 10,000.
- Leaderboards now support scrolling up or down.
- If a player can reconnect in 5 minutes (increased from 3 minutes) after disconnected, will not be regarded as leave.
- Typing in battle will not trigger hotkeys anymore.
- Decreased the latency when click the mine to upgrade.
- Improved the user experience of tutorial.
- Commanders from the losing side now can also win the MVP.
We hope you enjoy the update! Please let us know what you think.
See you on the battlefield,
The Art of War: Red Tides Team
