We will have a server maintenance to deploy new balance, bug fixes and new game mode Desert Storm. The maintenance is expected to last for 2 hours, and starts at:
01:00 PDT
03:00 EST
08:00 GMT
16:00 GMT+8
DESERT STORM
Desert Storm is the first released featured game mode. Commanders above level 8 can click the new star named Arena to play.
BUG FIXES
- Fixed the units counting problem in final battle.
- Fixed the achivements display problem.
- Fixed the bug that the beetles do not explode when mind controlled.
- Fixed the bug that the Great Vajra does not attack the enemy base when stand by it.
IMPROVEMENT
- You can adjust the volume in Options now.
- Rules of the positions in team in ranked mode changed: solo queue player will have a random position, the positions for flex queue players are the same as the positions in the premade team.
- Tips for weekly coins gain cap added when battle ends
- AI of Azure Dragon improved so that it will now try to attack the enemies in the distance.
- The ability of Blademaster will be activated immediately when unleashed.
NEW BALANCE: TERRAN
Interceptor
- Hit Speed to 1.4sec (from 2.0sec)
- Upgrade increases more damage
Marauder
- Upgrade increases more HP
Vanguard
- Can attack maximum 2 enemies at the same time (increased from 1)
Gorilla
- Attack Range increased to 11 from 9
- Upgrade increases damage instead of HP
Multirole Tank
- Attack Range increased to 26 from 20
- Armor decreased to 4 from 6
Heavy Tank
- Damage increased to 20 from 16 when in Bunker mode
Ancile
- Attack range of active ability increased to 30 from 20
- Upgrade increases damage instead of HP
Battleship
- Armor increased to 100 from 20 when ability in activation
NEW BALANCE: ATLAC
Scholar
- Production Cost decreased to 300 from 400
Templar
- Area Damage will not be reduced with range
Arhat
- Active Ability increases 50% damage (reduced from 100%)
- Damage to ground units decreased to 35 from 47. Damge to air units remains the same (47).
- Armor decreased to 5 from 7
Skycrab
- Hit Speed to 3.30sec (from 4.00sec)
Blind Skycrab
- When ability in activation, attack range increased to 45 from 35, damage increased to 80
- Damage decreased to 50 from 80 when ability is not activated.
Swift Skycrab
- Attack range decreased to 30 from 35
White Shark
- Attack range increased to 26 from 22
Great Whale
- HP increased to 150 from 100
Savage Whale
- Attack range increased to 26 from 24
- Damage increased to 55 from 30
NEW BALANCE: YAOGUAI
Eagle
- HP decreased to 65 from 80
Blood Eagle
- Armor increased to 5 from 3
Deer
- Healing can restore 35 HP (increased from 20)
Immortal Deer
- Damage increased to 20 from 13
Amethyst Spider
- HP decreased to 90 from 120
- The number of maximum enemies attack at the same time decreased
Panda
- Attack range decreased to 15 from 20
- Armor decreased to 4 from 5
Chan Master
- Production Cost increased to 1300 from 1100
Bat
- Damage decreased to 25 from 30
- Hit speed to 1.60sec (from 2.00sec)
Shadow Bat
- Attack range increased to 26 from 23
- Hit speed to 4.00sec (from 5.00sec)
Bee
- Changed to mechanical
Spellbreaker Bee
- Changed to mechanical
Raging Bonekite
- HP increased to 220 from 150
We hope you enjoy the update! Please leave your comments and let us know what you think.
See you on the battlefield,
The Art of War: Red Tides Team
