Upon closing the beta, we explained that our dev team had collected enough information, and we must invest all effort in completing Art of War: Red Tides.
Don’t buy it? You think we are HIGH in the game?
The dev team did enjoy their Spring Festival of China. And as we’ve promised, we are working on the further development of the game.
Let us make it short to report our progress:
- A clan-like feature has been listed on our schedule, and the relevant team communication, team-up and other experiences will come along;
- New units and new Commander Skills are in progress. We will keep creating new units, and designing Commander Skills that can further affect the battle;
- We are optimizing matching and ranking mechanisms in order not to overwhelm the enemy or be overwhelmed by the enemy;
- As you commanders wish, there will be stricter rules to prevent and report AFKers;
- Units’ basic AI will be optimized, in other word, each unit will become SMARTER;
- Each unit will have their featured abilities, and overpowered units will be nerfed;
- Advanced units will be strengthened;
- Support units will be strengthened to diversify tactics.
There is a lot to be done, and the above are our main focus.
If you commanders have any suggestion in terms of the Open Beta, you are very welcomed to leave your messages here and communicate with us.
Meanwhile, if you are particularly interested in any game experience or any of the above optimization, please let us know in Comments.
Now we can answer your question, commanders: YES! We are quite HIGH in developing Art of War: Red Tides!
