Your expedition is about to start, commanders!
Art of War: Red Tides will be online again on:
8th June 2017 01:00 PDT
8th June 2017 08:00 GMT
8th June 2017 16:00 GMT+8
It has been about half a year since the open beta. As a small dev team, we feel quite excited as well as uneasy about this full release. Before that, we’d like to share our opinions on the game itself and its future with you commanders.
Art of War: Red Tides should be fun
“Players can team up with others from all over the world on all platforms available to try countless strategies and tactics, and enjoy each victory.”
With such an idea in mind, our dev team had upgraded and optimized each aspect of the game again and again in the past half a year, including A.I., matchmaking, global server, game mechanics, and units/commander skills. We devoted ourselves to producing a multiplayer game that is easy to learn but hard to master. Also, we hope it can bring you the pleasure that can hardly be replaced.
Art of War: Red Tides should be fair
“Imagine a multiplayer game in which paying players can overwhelm non-paying players, will you play such a game?”
The dev team often asked themselves the above question when they were designing units, skills, balance, and monetization plans of the game. Obviously, the answer is NO. Art of War: Red Tides will adopt “free download + in-game purchase” pattern, and the in-game store will sell neither exclusive items that could influence the match, nor in-game currencies.
Art of War: Red Tides should have continuous evolution
I like this game. Everything is good. I'm kidding. Nothing is completely perfect, and in Art of War, it's the leaving mechanism.
Since our last beta test, we have received a lot of criticism and advice. We have to be frank that we cannot cover them all. However, we value those advice proposed by players who had invested dozens of hours or more in the game. We discussed them one by one. And this time, we will still tag the release as an Early Access, because we never think that Art of War: Red Tides is good enough, and we believe that it still has a long way to go. Fortunately, it can go on the journey with players who love it.
We believe that you, commanders, will never be fulfilled with the repeated battles and strategies, and that whether topped up or not, you are always prepared to face your rivals. You are eager to explore the unknown world and have the ambition to break down cultural barriers and pursue freedom and individuality. They are the reasons that empowered us, a group of ordinary game developers, to present you Art of War: Red Tides.
Come with us, commanders!
Let’s restart our journey to the unknown world!
