Recently we received some suggestions from community about the Clan system, now is the time for us to talk about the concept of design.
Clan plays different roles in different kinds of game:
In RPG Game, Clan (Guild) is like a benefit community, carrying the important game numerical growth, so player’s sunk costs are very high in the clan, in other words, player need to spend much time and effort along with the clan growth.
In Casual Game, clan is a platform that makes it easy to connect with friends in-game, providing a better way for players to showcase themselves and to become friends with other players. So clan is more like a social networking tool.
So what role should Clan play in Competitive Game?
We can refer to a real life situation: what do we really want when we are in a basketball team? First we need a bunch of teammates in order to form a team. Then we need to practice a lot with teammates to make sure that players can be coordinated with each other and win the game. If the team happens to have a leaderboard and personal stats, that will be great. If not, then it is fine just to play around.
Similar to the basketball team, the next development directions for Clan system are as follows:
- The most important feature is auto-translation in game. We will set this feature to the highest priority, no matter how much it costs, to settle the cross-language communication problem.
- Then we need better support for Clan, that include to look for a team more easily, to share game replays with each other, and to practice or compete in the clan.
- The last one is competition between Clans, but this part has very low priority. We think the more important part is the Art of War: Red Tides should be fun to play for over 1,000 hours even without any additional features.
At this point, your comment and suggestions will be much appreciated and welcomed, although we can’t get back to every one of you, but please be assured that, your advice will be reviewed and assessed by game designers. You are also welcome to contact us by email: [email protected].
The Art of War: Red Tides is getting better with the help from community, once again thank you for the time you spent reading this article.
