I have been working on the content schedule, and decided I'll be adding new content in clusters containing a few different things at a time from the following list:
- MORE LEVELS
- MORE LEVEL STYLES
- ADDITIONAL IC TYPES
- ADDITIONAL PROGRAM SUBROUTINES
- ADDITIONAL UVP TYPES
- SIDE STORIES / QUESTS
I'm aiming at weekly content updates. They could be faster, but I'll cut them short to make sure they don't run longer. I will still be releasing quick bug fixes as needed, independent of the weekly update.
Future updates will also contain new features, updated features, and plenty of tweaks as needed!
The changes in the patch are below:
Change Log
- Added color blind mode in the video options. For now this only changes the green numbers in Passbreaker to blue.
- Changed the actionbar mechanic to auto-populate without having to open the program library first.
- Change the spawn location of the Root Access window to the right side of the screen so it wasn't covering the UVP window.
- Fixed a bug that was displaying promo messages in the bunker.
- Fixed a bug with traps that was causing them to fire sometimes when a nearby checkpoint was triggered.
