Change log
Multiplayer
-Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies
Long Campaign
-Reworked the Long Campaign mode
-The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty
-Winning a match unlocks the next match
-Progress is saved between sessions
-Currently only solo/couch coop play is supported
-Uses a recurring cast of named bots
-The match selection can be regenerated in the campaign screen
Skirmish Campaign
-Now only selects competitive modes
Gameplay
-Replaced the weapon of the Prim cannon with one that shoots straight projectiles
-Introduced workers which can be killed in game modes with enabled production
-Disabled regular income in game modes with enabled production
-When killed, Workers respawn after some time automatically
-Workers add income on their return to the main tent
-Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition
-Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time
-Increased the rate at which units can dodge to evade projectiles
Visuals
-Removed trails which previously visualized resource exchange
-Added a new character model used for workers by all factions
-Reduced the amount of flickering caused by Fog of War
-Removed melee weapon trails for now due to bad performance and crashing the game and SDK
-Replaced the player marker with a more appealing special effect
-Replaced the marker for the player respawn with a more appealing special effect
-Again, replaced some of the arrow sfx with some which look more like arrows
-Added support to an outline effect which is played when targeting enemy units, needs more work tho
Collision Detection
-Improved collision detection of projectiles
Performance
-Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay
UI
-Increased font size of the description segment in tooltips
-Implemented a mission select screen used for the Long Campaign Mode
Tutorial
-Added a short input tutorial which is played for the first couple of matches
Misc
-Added several map layouts which will be used in a later update for Capture The Flag and a new game mode
-Added a system which makes the creation of procedural shapes easier, future use