Thanks to everyone who provided quick and timely feedback. Here is a hotfix for yesterday's patch.
v0.1.4p1 - 2017-01-04
- Hotfix for tier 2 swordsman spawning underneath the ground
- Added a splash screen notification if the game detects that it is not receiving desktop focus. Note that this is required for UI interaction to work properly.
- Added model for bullets and lengthened enemy bullet trails
- Slightly reduced Dash/Jump Focus costs and reworked Mobility skill
- Dead enemies and opened chests are no longer highlighted with Vital/Treasure Sense
v0.1.4 - 2017-01-03
- Added new Core skill : Vital Sense
- Added new Core skill : Treasure Sense
- Bullet dive is now detached from jumping
- Melee attacks no longer trigger bullet time
- Tapping the grip button now activates Overdrive, which grants a short burst of bullet time. This essentially lets you enter slow-mo at any time, by paying a separate Focus cost.
- Skilled/Master difficulties : gun-wielding enemies are now more aggressive.
- Possible fix for Button A/X as locomotion.
- Added blink teleport by request (accessible through Controls in options)
- Melee weapons now require a minimum velocity and a clean slash through the body to deal damage. This restriction is lifted in a dash or jump.
- Held weapons no longer collide with each other.
- Tuned up haptic feedback when slicing with a melee weapon
- Tuned down haptic feedback when a melee weapon is colliding with other geometry
- Bodies will dissolve instead of disappear after a short period.
- Fixed being able to click through to tabs on the mission rewards screen
- Fixed several options not updating instantly
- Added work-in-progress localizations for Czech, German, Italian, and French.
