v0.1.4 - 2017-01-03
To those experiencing UI issues (unable to interact with anything in the splash screen), kindly check if the game window has focus. We have had reports from users who were able to get around the issue by ensuring that the game window was the last window clicked. At the moment, we are still investigating if it is a Unity or SteamVR bug.
- Added new Core skill : Vital Sense
- Added new Core skill : Treasure Sense
- Bullet dive is now detached from jumping
- Melee attacks no longer trigger bullet time
- Tapping the grip button now activates Overdrive, which grants a short burst of bullet time. This essentially lets you enter slow-mo at any time, by paying a separate Focus cost.
- Skilled/Master difficulties : gun-wielding enemies are now more aggressive.
- Possible fix for Button A/X as locomotion.
- Added blink teleport by request(accessible through Controls in options). Default locomotion will now be referred to as dash.
- Melee weapons now require a minimum velocity and a clean slash through the body to deal damage. This restriction is lifted in a dash or jump.
- Held weapons no longer collide with each other.
- Tuned up haptic feedback when slicing with a melee weapon
- Tuned down haptic feedback when a melee weapon is colliding with other geometry
- Bodies will dissolve instead of disappear after a short period.
- Fixed being able to click through to tabs on the mission rewards screen
- Fixed several options not updating instantly
- Added work-in-progress localizations for Czech, German, Italian, and French.
As always, thanks for your support and feedback! We're working hard on bringing you more content.
