Here's another quality-of-life patch to address a few outstanding issues in our current build. It's available right now on the test branch and will be pushed to everyone in a few days.
v0.1.6p4 (2017-03-20)
- Tweaks to holster collider sizes to make changing weapons much easier.
- Fixed second sword hit not registering immediately after first sword hits.
- Minimum render scale can be dropped to 0.5 for lower end PCs.
- Added toggle for grip/app menu button functions
- Fixed bullets not ignoring holster colliders.
- More tweaks to bloom.
- Sliding locomotion now decelerates instantly when you stop moving.
- Fixed slide height calibration not registering correctly.
- Fixes for mixed reality setups.
