## 0.5.3p8 (2017-09-28) - Build 76
- Added UI feedback to notify of non-stacking legendary relics.
- Added auto reload as a separate control toggle, added options to reload only when snapping up or down.
- Updated Kunoichi's thrown kunai visibility.
- Updated Bushi's sword effects.
- Updated sounds.
- Tweaked XP gain. Encourages more dramatic kills for new players. Seasons players will enjoy a higher XP cap.
- Reduced XP value of all enemies across the board by around 25%.
- Increased mission completion max XP cap by 50% (150000 XP).
- Increased consecutive killstreak grace period by 10%.
- Updated Ground Slam activation threshold. One hand must be at least 0.3m from the ground instead of 0.5m.
- Fix for Sniper's AI staying in one spot and not seeking out targets.
- Fix for Kunoichi's occassional crouch-sliding animation bug.
- Fixed Vindicator and Stinger holding angle (pointed too high up).
## 0.5.3p7 (2017-09-22) - Build 75
- Fixed some lighting issues in hall map
- Masked player model head to prevent clipping issues with camera view.
## 0.5.3p6 (2017-09-13) - Build 74
- Added VAQSO integration, allowing the smell of blood, gunpowder, and a flowery fragrance.
- Added integrations options tab
- Contains links and settings for third party products that the game supports
- Updated all elite enemy appearances to have their own unique skin
- Fixed XP reward screen showing the wrong subheader
- Fixed XP medal not being awarded for Survival/Wave modes
- Fixed missing material in Warehouse map
- Fixed incorrect mission time tracking
- Fixed incorrect display of prestige level when promoting
## 0.5.3p5 (2017-09-13) - Build 73
- Added control option : Allow power activation on non master hand. Quick tap for power, hold for menu.
- Fixed UI flow bug where you could erroneously equip weapons in your armor slots, causing runtime errors.
## 0.5.3p4 (2017-09-12) - Build 72
- Fixed Guard Shell relic not parsing its description properly (unable to load relic data)
## 0.5.3p3 (2017-09-12) - Build 71
- In game levels, holding down the non master hand App Menu button now calls up the holo wrist display
- Wrist display now displays the current objective information
- Wrist display contains the previous restart/quit to dojo function
- Fixed being able to pull the bow when it is still holstered
## 0.5.3p2 (2017-09-11) - Build 70
- Fixed player jittering when moving over dropped weapons
- Fixed player jittering when moving over dead Kunoichi
- Fixed incorrect salvage relic label
- Fixes for save file backup handling in some cases
## 0.5.3p1 (2017-09-08) - Build 69
- Added "Both" reload method, which lets you use both shake to reload and automatic reload
- Added "Always" option to accelerated dash. Do update this option accordingly as its value has been reset.
- Added Accelerated Backflips option. Disable to trigger Accelerate in backflips yourself. Enabled by default.
- Fixed loading saved loadouts not updating glove/boot relic slot type properly. If you encounter this issue, load your saved loadout again to fix it.
## 0.5.3 (2017-09-07) - Build 68
- Visual improvement : Added visual recoil for guns and blade wave
- Tweaks to player collider behavior when near environment colliders
- Sliding is no longer disabled on an obstructed jump (orange trajectory)
- Chakra changes
----- Running out of chakra no longer limits you from moving
----- Increased base Acceleration chakra cost from 25 to 27
----- Chakra drain while holding down move increased from 8/s to 10/s
----- If trying to move at zero chakra, your boosted chakra recovery is delayed by 1s
- Fixed incorrect interaction with Double Projectile Speed map modifier and snipers
