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Game Clarifications and v0.03 Info

There has been some discussions/questions about what the game will be like and we just wanted to clarify a bit more of what we are aiming for with the game.

Collision Course is a single player story based survival game. You must survive by scavenging ship debris and gathering supplies from the environment. These supplies will aid you in reaching your mission goals and fending off wildlife and enemy survivors. The large map size (64km2) will require you to travel and explore large areas to gather resources and complete objectives. You can choose to cooperate with friendly survivors and take on optional objectives which may assist you in your overall progress. Crafting involves combining of salvaged debris scattered about the region and also from basic elements from the natural environment. Since the game focuses on creating a realistic survival experience, structures will consist of basic tents and shelters formed from natural elements like sticks and leaves, to artificial elements like heat shielding. Structures will often be temporary overnight safe zones, places used to store supplies, and also save points.

Exploring the large map area will be necessary to complete the game. Some missions may require back tracking, but a travel system will allow you to move between predetermined and non predetermined (shelters) points as needed. Many of the devices found from debris will aid you in reaching certain areas within the region that wouldn’t be easily accessible otherwise.

Currently Early Access gameplay is rather one sided, in favor of the environment. As features are added and tweaked, the gameplay will be more balanced and enjoyable. The small region for EA gameplay will be expanded by 10-12 times the current size in the finished game. This will open up a huge area for new ecosystems and wildlife, as well as points of interest relating to the story. We've recently added in an objective system that will be built upon in future updates. Also we will be adding in new mission types as development continues, and these will allow the player to be familiar with the mechanics in the final game. The map will also be updated with additions and details. We hope to have more survival elements added in the next update, most likely animal meat and a craftable camp fire.

There are a couple of main bugs as of v0.02 that we are focusing on fixing. In doing so, we are updating the engine to a newer version, which will increase the stability and also add some graphical improvements. Right now we are a small but dedicated team and plan to grow as needed. We really appreciate your patience. Keep checking in on the progress and leaving feedback. Thank you.