Hi Guys, this is a small update to improve the torpedo targeting display and fix some bugs with the AI.
Change log:
- Targetting:
- Improved targeting reticle to allow for better visualization of fine correction adjustments.
- Added representation of target orientation at centre of torpedo target display.
- Added arrow showing origin direction of torpedoes heading towards the target.
- Fix target heading dial on torpedo data computer.
- Balance changes to torpedo drift for evaded torpedoes.
- Torpedoes can no longer make a second pass at a target.
- AI Improvements:
- Improved enemy AI detection and reaction to player torpedoes.
- Fixed enemy AI bug where submarine could be determined to be incorrectly out of range.
- The destroyer will now patrol the area in the Duel mission rather than starting as a stationary target.
- All military only convoys will patrol the area rather than head in a single direction.
- Once military ships engage the submarine, merchant ships will continue to travel until they are outside of the submarine’s attack range and then wait for the return of the defending military ships.
- Other:
- Fixed issue where submerged blur effect could persist between levels.
- Minor performance improvements.